diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-27 13:46:49 -0800 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-27 13:46:49 -0800 |
commit | 47cd3cb0ad03c91f118fd20fea8d8924759fd2b7 (patch) | |
tree | f915c35fc59534dcea420731b3837ae24e648084 /indra/newview/app_settings/shaders/class3 | |
parent | 8b374f733360650c95d3ec021f1ec351e8b5dc21 (diff) |
#681 More generalization of falloff.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl | 21 |
1 files changed, 2 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 7df9bdba5d..257299258e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -698,22 +698,6 @@ layout (std140) uniform HeroProbeData int heroProbeCount; }; -float sphereWeightHero(vec3 pos, vec3 dir, vec3 origin, float r, out float dw) -{ - float r1 = r * 0.5; // 50% of radius (outer sphere to start interpolating down) - vec3 delta = pos.xyz - origin; - float d2 = max(length(delta), 0.001); - - float atten = 1.0 - max(d2 - r1, 0.0) / max((r - r1), 0.001); - float w = 1.0 / d2; - - dw = w * atten * max(r, 1.0)*4; - - w *= atten; - - return w; -} - void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness) { float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w; @@ -729,16 +713,15 @@ void tapHeroProbe(inout vec3 glossenv, vec3 pos, vec3 norm, float glossiness) else { float r = heroSphere[0].w; - //v = sphereIntersect(pos, norm, heroSphere[0].xyz, 4096.0*4096.0); - w = sphereWeightHero(pos, norm, heroSphere[0].xyz, r, dw); + w = sphereWeight(pos, norm, heroSphere[0].xyz, r, vec4(1), dw); } { vec3 refnormpersp = reflect(pos.xyz, norm.xyz); if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0) { - glossenv = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz * w; + glossenv = mix(glossenv, textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-glossiness)*heroMipCount).xyz, w); } } } |