diff options
author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-10-16 08:45:48 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-10-16 08:45:48 -0700 |
commit | e841c73a9972fc184487c061e8a80add3a18aff1 (patch) | |
tree | 2af618b6c72cc19f3b5a08f4901087b8229aa04a /indra/newview/app_settings/shaders/class3 | |
parent | e612d70fad8c6ec9335c109223211d516ebdf6f4 (diff) |
Tons of masking changes and tweaks.
We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 30 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 6 |
2 files changed, 31 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 319f2f25b7..af49e76984 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -51,6 +51,23 @@ vec3 linear_to_srgb(vec3 cs); vec3 legacy_adjust(vec3 c); vec3 legacy_adjust_fullbright(vec3 c); +uniform vec4 clipPlane; +uniform float clipSign; +uniform float mirror_flag; +void applyClip(vec3 pos) +{ + float funnyClip = 0; + if (mirror_flag > 0) + { + if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0) + { + discard; + } + } +} + +in vec3 vary_position; + #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) out vec4 frag_color; @@ -72,12 +89,12 @@ uniform vec4 morphFactor; uniform vec3 camPosLocal; uniform mat3 env_mat; +uniform float is_mirror; + uniform vec3 sun_dir; uniform vec3 moon_dir; in vec2 vary_fragcoord; -in vec3 vary_position; - uniform mat4 proj_mat; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -291,6 +308,7 @@ float getShadow(vec3 pos, vec3 norm) void main() { + applyClip(vary_position); waterClip(); // diffcol == diffuse map combined with vertex color @@ -419,9 +437,15 @@ void main() #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl + + float flag = GBUFFER_FLAG_HAS_ATMOS; + + if (mirror_flag > 0) + flag = 1; + frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(encode_normal(norm), env, GBUFFER_FLAG_HAS_ATMOS);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) frag_data[3] = vec4(0); #endif } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 20a5ad66b6..d42388ae78 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -191,7 +191,7 @@ void main() vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR) || GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR)) { vec3 orm = texture(specularRect, tc).rgb; float perceptualRoughness = orm.g; @@ -214,7 +214,9 @@ void main() color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR)) + color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; if (do_atmospherics) { |