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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-10-16 08:45:48 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-10-16 08:45:48 -0700
commite841c73a9972fc184487c061e8a80add3a18aff1 (patch)
tree2af618b6c72cc19f3b5a08f4901087b8229aa04a
parente612d70fad8c6ec9335c109223211d516ebdf6f4 (diff)
Tons of masking changes and tweaks.
We now support masking mirrors in the GBuffer. We also now support the concept of one arbitrary clip plane. DRTVWR-583
-rw-r--r--indra/llrender/llshadermgr.cpp4
-rw-r--r--indra/llrender/llshadermgr.h3
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl27
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl30
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp13
-rw-r--r--indra/newview/llfetchedgltfmaterial.cpp1
-rw-r--r--indra/newview/llheroprobemanager.cpp33
-rw-r--r--indra/newview/llheroprobemanager.h11
-rw-r--r--indra/newview/llreflectionmap.cpp4
-rw-r--r--indra/newview/llreflectionmap.h2
-rw-r--r--indra/newview/llviewerdisplay.cpp2
-rw-r--r--indra/newview/llviewerwindow.cpp15
-rw-r--r--indra/newview/llviewerwindow.h3
-rwxr-xr-xscripts/messages/message_template.msg.sha12
16 files changed, 141 insertions, 32 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 645a78bfac..8ae23989c9 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -651,6 +651,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_MIRROR 1.0\n"); // bit 2
extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n");
if (defines)
@@ -1256,6 +1257,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColor");
mReservedUniforms.push_back("metallicFactor");
mReservedUniforms.push_back("roughnessFactor");
+ mReservedUniforms.push_back("mirror_flag");
+ mReservedUniforms.push_back("clipPlane");
+ mReservedUniforms.push_back("clipSign");
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index a326a5593d..5824c03e2a 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -85,6 +85,9 @@ public:
EMISSIVE_COLOR, // "emissiveColor"
METALLIC_FACTOR, // "metallicFactor"
ROUGHNESS_FACTOR, // "roughnessFactor"
+ MIRROR_FLAG, // "mirror_flag"
+ CLIP_PLANE, // "clipPlane"
+ CLIP_SIGN, // "clipSign"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index 7cdddfe8db..65706e2c3f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -28,25 +28,18 @@
#define DIFFUSE_ALPHA_MODE_MASK 2
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-#ifdef HAS_SKIN
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
+uniform mat4 modelview_projection_matrix;
+
+#ifdef HAS_SKIN
mat4 getObjectSkinnedTransform();
#else
uniform mat3 normal_matrix;
-uniform mat4 modelview_projection_matrix;
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#if !defined(HAS_SKIN)
-uniform mat4 modelview_matrix;
#endif
out vec3 vary_position;
-#endif
-
uniform mat4 texture_matrix0;
in vec3 position;
@@ -133,10 +126,8 @@ void main()
vertex_color = diffuse_color;
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !defined(HAS_SKIN)
- vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
-#endif
+ vary_position = (projection_matrix*vec4(position.xyz, 1.0)).xyz;
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
index faa273b834..9b98a37925 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -58,10 +58,37 @@ vec2 encode_normal(vec3 n);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
+uniform vec4 clipPlane;
+uniform float clipSign;
+uniform float mirror_flag;
+void applyClip(vec3 pos)
+{
+ if (mirror_flag > 0)
+ {
+ // TODO: make this less branchy
+ if (clipSign > 0)
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0)
+ {
+ discard;
+ }
+ }
+ else
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0)
+ {
+ discard;
+ }
+ }
+ }
+}
+
uniform mat3 normal_matrix;
void main()
{
+ applyClip(vary_position);
+
vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba;
if (basecolor.a < minimum_alpha)
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 319f2f25b7..af49e76984 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -51,6 +51,23 @@ vec3 linear_to_srgb(vec3 cs);
vec3 legacy_adjust(vec3 c);
vec3 legacy_adjust_fullbright(vec3 c);
+uniform vec4 clipPlane;
+uniform float clipSign;
+uniform float mirror_flag;
+void applyClip(vec3 pos)
+{
+ float funnyClip = 0;
+ if (mirror_flag > 0)
+ {
+ if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0)
+ {
+ discard;
+ }
+ }
+}
+
+in vec3 vary_position;
+
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
out vec4 frag_color;
@@ -72,12 +89,12 @@ uniform vec4 morphFactor;
uniform vec3 camPosLocal;
uniform mat3 env_mat;
+uniform float is_mirror;
+
uniform vec3 sun_dir;
uniform vec3 moon_dir;
in vec2 vary_fragcoord;
-in vec3 vary_position;
-
uniform mat4 proj_mat;
uniform mat4 inv_proj;
uniform vec2 screen_res;
@@ -291,6 +308,7 @@ float getShadow(vec3 pos, vec3 norm)
void main()
{
+ applyClip(vary_position);
waterClip();
// diffcol == diffuse map combined with vertex color
@@ -419,9 +437,15 @@ void main()
#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
// deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl
+
+ float flag = GBUFFER_FLAG_HAS_ATMOS;
+
+ if (mirror_flag > 0)
+ flag = 1;
+
frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials
frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = vec4(encode_normal(norm), env, GBUFFER_FLAG_HAS_ATMOS);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
+ frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog)
frag_data[3] = vec4(0);
#endif
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 20a5ad66b6..d42388ae78 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -191,7 +191,7 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR))
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR) || GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))
{
vec3 orm = texture(specularRect, tc).rgb;
float perceptualRoughness = orm.g;
@@ -214,7 +214,9 @@ void main()
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
+
+ if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR))
+ color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
if (do_atmospherics)
{
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 6a7e05ac74..373103ce0a 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -190,6 +190,19 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
glUniform4fv(specular, 1, lastSpecular.mV);
}
+ if (gPipeline.mHeroProbeManager.isMirrorPass())
+ {
+ glUniform1f(LLShaderMgr::MIRROR_FLAG, 1);
+ }
+
+ LLVector4 clipPlane = LLVector4(gPipeline.mHeroProbeManager.currentMirrorClip()[0],
+ gPipeline.mHeroProbeManager.currentMirrorClip()[1],
+ gPipeline.mHeroProbeManager.currentMirrorClip()[2],
+ gPipeline.mHeroProbeManager.currentMirrorClip()[3]);
+
+ mShader->uniform4fv(LLShaderMgr::CLIP_PLANE,
+ 1, clipPlane.mV);
+
LLVOAvatar* lastAvatar = nullptr;
for (LLCullResult::drawinfo_iterator i = begin; i != end; )
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
index 1fb3577dd7..9590066b55 100644
--- a/indra/newview/llfetchedgltfmaterial.cpp
+++ b/indra/newview/llfetchedgltfmaterial.cpp
@@ -128,6 +128,7 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex)
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
+ shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0);
F32 normal_packed[8];
mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed);
diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp
index 91d5f9b800..b6db123cd9 100644
--- a/indra/newview/llheroprobemanager.cpp
+++ b/indra/newview/llheroprobemanager.cpp
@@ -141,13 +141,13 @@ void LLHeroProbeManager::update()
U8 mode = mNearestHero->mirrorPlacementMode();
mode = llmin(mNearestHero->mDrawable->getNumFaces() - 1, mode);
- LLFace *face = mNearestHero->mDrawable->getFace(mode);
- LLVector3 hero_pos = face->getPositionAgent();
+ mCurrentFace = mNearestHero->mDrawable->getFace(mode);
+ LLVector3 hero_pos = mCurrentFace->getPositionAgent();
// Calculate the average normal.
- LLVector4a *posp = face->getViewerObject()->getVolume()->getVolumeFace(face->getTEOffset()).mPositions;
- U16 *indp = face->getViewerObject()->getVolume()->getVolumeFace(face->getTEOffset()).mIndices;
+ LLVector4a *posp = mCurrentFace->getViewerObject()->getVolume()->getVolumeFace(mCurrentFace->getTEOffset()).mPositions;
+ U16 *indp = mCurrentFace->getViewerObject()->getVolume()->getVolumeFace(mCurrentFace->getTEOffset()).mIndices;
// get first three vertices (first triangle)
LLVector4a v0 = posp[indp[0]];
LLVector4a v1 = posp[indp[1]];
@@ -158,14 +158,27 @@ void LLHeroProbeManager::update()
LLVector3 face_normal = LLVector3(v1[0], v1[1], v1[2]) % LLVector3(v2[0], v2[1], v2[2]);
face_normal.normalize();
- face_normal *= face->getXform()->getWorldRotation();
+ face_normal *= mCurrentFace->getXform()->getWorldRotation();
LLVector3 offset = camera_pos - hero_pos;
LLVector3 project = face_normal * (offset * face_normal);
LLVector3 reject = offset - project;
LLVector3 point = (reject - project) + hero_pos;
- near_clip = abs(dist_vec(hero_pos, point)) - gSavedSettings.getF32("RenderHeroProbeNearClipOffset");
+ glh::matrix4f mat = copy_matrix(gGLModelView);
+ glh::vec4f tc(face_normal.mV);
+ mat.mult_matrix_vec(tc);
+
+ LLVector3 mirror_normal;
+ mirror_normal.set(tc.v);
+
+ LLVector3 hero_pos_render;
+ tc = glh::vec4f(hero_pos.mV);
+
+ mat.mult_matrix_vec(tc);
+ hero_pos_render.set(tc.v);
+
+ mCurrentClipPlane.setVec(hero_pos_render, mirror_normal);
probe_pos.load3(point.mV);
}
@@ -189,7 +202,7 @@ void LLHeroProbeManager::update()
bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass();
gPipeline.mReflectionMapManager.mRadiancePass = true;
-
+ mRenderingMirror = true;
for (U32 j = 0; j < mProbes.size(); j++)
{
for (U32 i = 0; i < 6; ++i)
@@ -197,6 +210,7 @@ void LLHeroProbeManager::update()
updateProbeFace(mProbes[j], i, near_clip);
}
}
+ mRenderingMirror = false;
gPipeline.mReflectionMapManager.mRadiancePass = radiance_pass;
}
@@ -563,3 +577,8 @@ void LLHeroProbeManager::unregisterHeroDrawable(LLVOVolume* drawablep)
mHeroVOList.erase(drawablep);
}
}
+
+bool LLHeroProbeManager::isViableMirror(LLFace* face) const
+{
+ return face == mCurrentFace;
+}
diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h
index 4a243e6cf2..68cfdbfd99 100644
--- a/indra/newview/llheroprobemanager.h
+++ b/indra/newview/llheroprobemanager.h
@@ -70,6 +70,12 @@ public:
void registerHeroDrawable(LLVOVolume* drawablep);
void unregisterHeroDrawable(LLVOVolume* drawablep);
+
+ bool isViableMirror(LLFace* face) const;
+
+ bool isMirrorPass() const { return mRenderingMirror; }
+
+ LLPlane currentMirrorClip() const { return mCurrentClipPlane; }
private:
friend class LLPipeline;
@@ -94,6 +100,8 @@ private:
// vertex buffer for pushing verts to filter shaders
LLPointer<LLVertexBuffer> mVertexBuffer;
+ LLPlane mCurrentClipPlane;
+
// update the specified face of the specified probe
void updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip);
@@ -124,8 +132,11 @@ private:
// if true, reset all probe render state on the next update (for teleports and sky changes)
bool mReset = false;
+
+ bool mRenderingMirror = false;
std::set<LLVOVolume*> mHeroVOList;
LLVOVolume* mNearestHero;
+ LLFace* mCurrentFace;
};
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
index 06624e8fea..5fc9851709 100644
--- a/indra/newview/llreflectionmap.cpp
+++ b/indra/newview/llreflectionmap.cpp
@@ -49,7 +49,7 @@ LLReflectionMap::~LLReflectionMap()
}
}
-void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 near_clip)
+void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 near_clip, bool useClipPlane, LLPlane clipPlane)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
mLastUpdateTime = gFrameTimeSeconds;
@@ -66,7 +66,7 @@ void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 n
F32 clip = (near_clip > 0) ? near_clip : getNearClip();
- gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic);
+ gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane);
}
void LLReflectionMap::autoAdjustOrigin()
diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h
index e97b28c855..9e888f20d0 100644
--- a/indra/newview/llreflectionmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -52,7 +52,7 @@ public:
// update this environment map
// resolution - size of cube map to generate
- void update(U32 resolution, U32 face, bool force_dynamic = false, F32 near_clip = -1.f);
+ void update(U32 resolution, U32 face, bool force_dynamic = false, F32 near_clip = -1.f, bool useClipPlane = false, LLPlane clipPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1)));
// for volume partition probes, try to place this probe in the best spot
void autoAdjustOrigin();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 04ca62e0ec..a1e7d69ae4 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1063,7 +1063,7 @@ void display_cube_face()
LLSpatialGroup::sNoDelete = TRUE;
S32 occlusion = LLPipeline::sUseOcclusion;
- LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
+ LLPipeline::sUseOcclusion = 1; // occlusion data is from main camera point of view, don't read or write it during cube snapshots
//gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data
static LLCullResult result;
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index ba2b6e1c7c..e0ec8eec25 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5304,7 +5304,7 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
void display_cube_face();
-BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render)
+BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render, bool useCustomClipPlane, LLPlane clipPlane)
{
// NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot
LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
@@ -5335,6 +5335,14 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
camera->setOrigin(origin);
camera->setNear(near_clip);
+ LLPlane previousClipPlane;
+
+ if (useCustomClipPlane)
+ {
+ previousClipPlane = camera->getUserClipPlane();
+ camera->setUserClipPlane(clipPlane);
+ }
+
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT);
U32 dynamic_render_types[] = {
@@ -5441,6 +5449,11 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea
gPipeline.resetDrawOrders();
mWorldViewRectRaw = window_rect;
+
+ if (useCustomClipPlane)
+ {
+ camera->setUserClipPlane(previousClipPlane);
+ }
// restore original view/camera/avatar settings settings
*camera = saved_camera;
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 6e8a5b2f4e..4da6a1360f 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -374,7 +374,8 @@ public:
// index - cube index in the array to use (cube index, not face-layer)
// face - which cube face to update
// near_clip - near clip setting to use
- BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars);
+ BOOL cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars,
+ bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1)));
// special implementation of simpleSnapshot for reflection maps
diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1
index 5ad85458e9..8dd2aba32a 100755
--- a/scripts/messages/message_template.msg.sha1
+++ b/scripts/messages/message_template.msg.sha1
@@ -1 +1 @@
-e3bd0529a647d938ab6d48f26d21dd52c07ebc6e \ No newline at end of file
+e11941c09b42eb7cc9c56dae08afc03cbf1a22d8 \ No newline at end of file