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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-09-25 09:27:49 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-09-25 09:27:49 -0700
commit73870cb0b41144dc9932947d13d6aa27952d8849 (patch)
treef712491a5baffb2e7be797d4d9110602687865d8 /indra/newview/app_settings/shaders/class3
parent3ff3e1a3537a5d051180aaf6223f5ddd8b540d35 (diff)
parent3da26ee8df6cc7e57ba3acbb91437ec97e151002 (diff)
Merge branch 'DRTVWR-559' into DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl31
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl16
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl4
5 files changed, 32 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 1537714bb7..54a887262b 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c);
// reflection probe interface
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
@@ -80,7 +80,7 @@ void main()
vec3 legacyenv;
vec3 norm = normalize(vary_texcoord1.xyz);
vec4 spec = vec4(0,0,0,0);
- sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false);
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false, amblit);
color.rgb = legacy_adjust(color.rgb);
color.rgb = srgb_to_linear(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 82e2de0c0f..319f2f25b7 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
#endif
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
@@ -339,10 +339,9 @@ void main()
vec3 ambenv;
vec3 glossenv;
vec3 legacyenv;
- sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true);
+ sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
- // use sky settings ambient or irradiance map sample, whichever is brighter
- color = max(amblit_linear, ambenv);
+ color = ambenv;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
vec3 sun_contrib = min(da, shadow) * sunlit_linear;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 549ac50280..d9dc83bb10 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -531,7 +531,7 @@ vec3 tapRefMap(vec3 pos, vec3 dir, out float w, out float dw, float lod, vec3 c,
// w - weight of sample (distance and angular attenuation)
// dw - weight of sample (distance only)
// i - index of probe
-vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i)
+vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int i, vec3 amblit)
{
// parallax adjustment
vec3 v;
@@ -557,9 +557,12 @@ vec3 tapIrradianceMap(vec3 pos, vec3 dir, out float w, out float dw, vec3 c, int
v -= c;
v = env_mat * v;
- {
- return textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
- }
+
+ vec3 col = textureLod(irradianceProbes, vec4(v.xyz, refIndex[i].x), 0).rgb * refParams[i].x;
+
+ col = mix(amblit, col, min(refParams[i].x, 1.0));
+
+ return col;
}
vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
@@ -620,7 +623,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod)
return col[1]+col[0];
}
-vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
+vec3 sampleProbeAmbient(vec3 pos, vec3 dir, vec3 amblit)
{
// modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further
// as irradiance map mixing is tuned independently of radiance map mixing
@@ -650,7 +653,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
float w = 0;
float dw = 0;
- vec3 refcol = tapIrradianceMap(pos, dir, w, dw, refSphere[i].xyz, i);
+ vec3 refcol = tapIrradianceMap(pos, dir, w, dw, refSphere[i].xyz, i, amblit);
col[p] += refcol*w;
wsum[p] += w;
@@ -680,14 +683,14 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
}
void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
{
// TODO - don't hard code lods
float reflection_lods = max_probe_lod;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- ambenv = sampleProbeAmbient(pos, norm);
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
float lod = (1.0-glossiness)*reflection_lods;
glossenv = sampleProbes(pos, normalize(refnormpersp), lod);
@@ -713,14 +716,14 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
}
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit)
{
preProbeSample(pos);
- doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent);
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent, amblit);
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit)
{
// don't sample automatic probes for water
sample_automatic = false;
@@ -729,7 +732,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
// always include void probe on water
probeIndex[probeInfluences++] = 0;
- doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false);
+ doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit);
// fudge factor to get PBR water at a similar luminance ot legacy water
glossenv *= 0.4;
@@ -784,14 +787,14 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
}
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit)
{
float reflection_lods = max_probe_lod;
preProbeSample(pos);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- ambenv = sampleProbeAmbient(pos, norm);
+ ambenv = sampleProbeAmbient(pos, norm, amblit);
if (glossiness > 0.0)
{
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 2483355205..20a5ad66b6 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -77,9 +77,9 @@ vec3 scaleSoftClipFragLinear(vec3 l);
// reflection probe interface
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear);
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear);
void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
float getDepth(vec2 pos_screen);
@@ -125,10 +125,10 @@ vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor,
vec3 l); //surface point to light
-void adjustIrradiance(inout vec3 irradiance, vec3 amblit_linear, float ambocc)
+void adjustIrradiance(inout vec3 irradiance, float ambocc)
{
// use sky settings ambient or irradiance map sample, whichever is brighter
- irradiance = max(amblit_linear, irradiance);
+ //irradiance = max(amblit_linear, irradiance);
#if defined(HAS_SSAO)
irradiance = mix(ssao_effect_mat * min(irradiance.rgb*ssao_irradiance_scale, vec3(ssao_irradiance_max)), irradiance.rgb, ambocc);
@@ -202,9 +202,9 @@ void main()
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
- sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false);
+ sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false, amblit_linear);
- adjustIrradiance(irradiance, amblit_linear, ambocc);
+ adjustIrradiance(irradiance, ambocc);
vec3 diffuseColor;
vec3 specularColor;
@@ -244,9 +244,9 @@ void main()
vec3 glossenv = vec3(0);
vec3 legacyenv = vec3(0);
- sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false);
+ sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
- adjustIrradiance(irradiance, amblit_linear, ambocc);
+ adjustIrradiance(irradiance, ambocc);
// apply lambertian IBL only (see pbrIbl)
color.rgb = irradiance;
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 8fee259933..4f79dd1ac5 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -124,7 +124,7 @@ vec3 transform_normal(vec3 vNt)
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness);
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear);
vec3 getPositionWithNDC(vec3 ndc);
@@ -237,7 +237,7 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
- sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss);
+ sampleReflectionProbesWater(irradiance, radiance, distort2, pos.xyz, wave_ibl.xyz, gloss, amblit);
irradiance = vec3(0);