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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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softenLightF.glsl
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Author
2024-04-21
Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)
Rye Mutt
2024-04-19
#1139 Fix for world going black/white in some scenes (NaNs) (#1273)
RunitaiLinden
2024-03-12
#965 Fix for EEP skies being too bright
RunitaiLinden
2024-03-08
HDRI Local Preview (#953)
RunitaiLinden
2024-02-26
#681 Start adding blending boilerplate.
Jonathan "Geenz" Goodman
2024-02-08
Update softenLightF.glsl
Jonathan "Geenz" Goodman
2024-02-02
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR s...
RunitaiLinden
2024-02-02
#677 Fix terrain clipping and tweak hero probe mixing with radiance
RunitaiLinden
2024-01-31
#677 Some clipping WIP
Jonathan "Geenz" Goodman
2024-01-24
https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the...
Jonathan "Geenz" Goodman
2024-01-24
https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...
Jonathan "Geenz" Goodman
2024-01-24
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...
Jonathan "Geenz" Goodman
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-16
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-10-16
Tons of masking changes and tweaks.
Jonathan "Geenz" Goodman
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-09-25
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-09-08
Some more modes for mirrors to place the probe.
Jonathan "Geenz" Goodman
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-08-21
Experiment with placement a bit when there's no drawable.
Jonathan "Geenz" Goodman
2023-08-06
Making more progress, need to add the heroprobe manager.
Jonathan "Geenz" Goodman
2023-07-18
Fix for irradiance breaking.
Jonathan "Geenz" Goodman
2023-07-17
Got hero probes rendering from the camera.
Jonathan "Geenz" Goodman
2023-06-27
Just about got hero reflection maps working.
Jonathan "Geenz" Goodman
2023-06-14
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
Jonathan "Geenz" Goodman
2023-06-01
DRTVWR-559 Rebalance PBR against Blinn-Phong.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-23
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on Re...
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-18
DRTVWR-559 Add control for automatic reflection probes to advanced preference...
RunitaiLinden
2023-04-11
DRTVWR-559 Make sunlight specular consistent with pointlight specular.
Dave Parks
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-04-05
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance....
RunitaiLinden
2023-04-04
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
RunitaiLinden
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-13
SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight
Cosmic Linden
2022-10-07
SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...
Dave Parks
2022-09-30
SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. Restore...
Dave Parks
2022-09-29
SL-18132 Fix for errant shadow when sun shadows are disabled.
Dave Parks
2022-09-29
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Dave Parks
2022-09-28
SL-18190 WIP - Linear space atmospherics take 2
Dave Parks
2022-09-27
SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach --...
Dave Parks
2022-09-26
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...
Dave Parks
2022-09-26
SL-18190 WIP - Whoopsie from last commit
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
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