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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-21 07:59:06 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-08-21 07:59:06 -0700
commit0eba1396dcc7ec5c32124dbfd48abb75c1a5b524 (patch)
treed71800d411b7c8b109cef085edcd1d5760ad51e3 /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
parent869bb7f16ae3e931f11840332ab00715a4ef27af (diff)
Experiment with placement a bit when there's no drawable.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index e485c26e9b..742b52b074 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -213,13 +213,14 @@ void main()
vec3 v = -normalize(pos.xyz);
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
+ color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
+
if (do_atmospherics)
{
color = atmosFragLightingLinear(color, additive, atten);
}
- vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- color = texture(heroProbes, vec4(env_mat * refnormpersp, 0), 0).xyz;
}
else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
{