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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-21 07:59:06 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-08-21 07:59:06 -0700 |
commit | 0eba1396dcc7ec5c32124dbfd48abb75c1a5b524 (patch) | |
tree | d71800d411b7c8b109cef085edcd1d5760ad51e3 /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | |
parent | 869bb7f16ae3e931f11840332ab00715a4ef27af (diff) |
Experiment with placement a bit when there's no drawable.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index e485c26e9b..742b52b074 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -213,13 +213,14 @@ void main() vec3 v = -normalize(pos.xyz); color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; + if (do_atmospherics) { color = atmosFragLightingLinear(color, additive, atten); } - vec3 refnormpersp = reflect(pos.xyz, norm.xyz); - color = texture(heroProbes, vec4(env_mat * refnormpersp, 0), 0).xyz; } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { |