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authorDave Parks <davep@lindenlab.com>2023-01-20 13:00:40 -0600
committerDave Parks <davep@lindenlab.com>2023-01-20 13:00:40 -0600
commitc83e66414848e468cce01d36c1054b2e9314baf9 (patch)
tree7e30120c8ce39e7a6144aac41bed012c4484909f /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
parent8b39e0e1a6787ae374287dc62064af8576149e86 (diff)
SL-18869 GL 3 compatibility pass and minor decruft.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 5f6982746b..8e4197ae77 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -41,7 +41,6 @@ uniform sampler2D diffuseRect;
uniform sampler2D specularRect;
uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
-uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png
const float M_PI = 3.14159265;