diff options
author | Dave Parks <davep@lindenlab.com> | 2023-01-20 13:00:40 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2023-01-20 13:00:40 -0600 |
commit | c83e66414848e468cce01d36c1054b2e9314baf9 (patch) | |
tree | 7e30120c8ce39e7a6144aac41bed012c4484909f /indra | |
parent | 8b39e0e1a6787ae374287dc62064af8576149e86 (diff) |
SL-18869 GL 3 compatibility pass and minor decruft.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llgl.cpp | 16 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 12 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 1 | ||||
-rw-r--r-- | indra/newview/featuretable.txt | 1 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 1 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 12 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 43 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 33 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 26 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 |
13 files changed, 9 insertions, 143 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 9dfe5ef9ff..8bb83d4250 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1018,8 +1018,6 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } - stop_glerror(); - #if 0 && LL_WINDOWS if (!glGetStringi) { @@ -1055,8 +1053,6 @@ bool LLGLManager::initGL() } #endif - stop_glerror(); - // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR)); @@ -1128,10 +1124,8 @@ bool LLGLManager::initGL() mGLVendorShort = "MISC"; } - stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); - stop_glerror(); S32 old_vram = mVRAM; mVRAM = 0; @@ -1192,29 +1186,19 @@ bool LLGLManager::initGL() mVRAM = old_vram; } - stop_glerror(); - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits); - stop_glerror(); glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); - stop_glerror(); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); - stop_glerror(); glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); - stop_glerror(); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); - stop_glerror(); glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); - stop_glerror(); if (mGLVersion >= 4.59f) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy); - stop_glerror(); } initGLStates(); - stop_glerror(); return true; } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index ee8ac359c7..44b8ea164b 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1320,9 +1320,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("depth_cutoff"); mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); - mReservedUniforms.push_back("view_dir"); // DEFERRED_VIEW_DIR - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_VIEW_DIR+1); + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1); mReservedUniforms.push_back("tc_scale"); mReservedUniforms.push_back("rcp_screen_res"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 90a8c2853c..f6abfe9027 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -157,7 +157,6 @@ public: DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" DEFERRED_NORM_CUTOFF, // "norm_cutoff" DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" - DEFERRED_VIEW_DIR, // "view_dir" FXAA_TC_SCALE, // "tc_scale" FXAA_RCP_SCREEN_RES, // "rcp_screen_res" diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ec4125c2bf..d262a1285f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9668,18 +9668,6 @@ <real>368.0</real> </map> - <key>RenderPBR</key> - <map> - <key>Comment</key> - <string>DEPRECATED - only true supported - Use PBR rendering pipeline (Physically Based Rendering).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderDeferred</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 6376527273..152316c117 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -36,7 +36,6 @@ VARYING vec2 vary_texcoord0; VARYING vec2 screenpos; uniform sampler2D diffuseMap; -uniform sampler2D altDiffuseMap; uniform float blend_factor; uniform float custom_alpha; uniform float time; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 5f6982746b..8e4197ae77 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -41,7 +41,6 @@ uniform sampler2D diffuseRect; uniform sampler2D specularRect; uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl -uniform sampler2D altDiffuseMap; // PBR: irradiance, skins/default/textures/default_irradiance.png const float M_PI = 3.14159265; diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 21babc9e5f..cf0968dfd2 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -62,7 +62,6 @@ Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 -RenderPBR 1 1 RenderReflectionProbeCount 1 256 RenderDeferred 1 1 RenderDeferredSSAO 1 1 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 45e3827f60..d57a0b8105 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,7 +61,6 @@ Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 -RenderPBR 1 1 RenderDeferredSSAO 1 1 RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ed952689fa..20d3818934 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -86,11 +86,6 @@ void LLDrawPoolAlpha::prerender() // TODO: is this even necessay? These are probably set to never discard LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f); LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f); - - if (LLPipeline::sRenderPBR) - { - gPipeline.setupHWLights(NULL); - } } S32 LLDrawPoolAlpha::getNumPostDeferredPasses() @@ -659,12 +654,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) LLRenderPass::applyModelMatrix(params); LLMaterial* mat = NULL; - LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; // Also see: LLPipeline::getPoolTypeFromTE() - bool is_pbr = LLPipeline::sRenderPBR && gltf_mat; + LLGLTFMaterial *gltf_mat = params.mGLTFMaterial; - LLGLDisable cull_face(is_pbr && gltf_mat->mDoubleSided ? GL_CULL_FACE : 0); + LLGLDisable cull_face(gltf_mat && gltf_mat->mDoubleSided ? GL_CULL_FACE : 0); - if (is_pbr && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) + if (gltf_mat && gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) { target_shader = &gDeferredPBRAlphaProgram; if (params.mAvatar != nullptr) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 364bd830f5..8b9df88fd4 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -152,7 +152,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue) // ALM depends onto atmospheric shaders, state might have changed bool old_state = LLPipeline::sRenderDeferred; LLPipeline::refreshCachedSettings(); - gPipeline.updateRenderDeferred(); if (old_state != LLPipeline::sRenderDeferred) { gPipeline.releaseGLBuffers(); @@ -208,7 +207,6 @@ bool handleRenderTransparentWaterChanged(const LLSD& newvalue) if (gPipeline.isInit()) { gPipeline.updateRenderTransparentWater(); - gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); @@ -439,7 +437,6 @@ static bool handleReflectionProbeDetailChanged(const LLSD& newvalue) if (gPipeline.isInit()) { LLPipeline::refreshCachedSettings(); - gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); gPipeline.resetVertexBuffers(); @@ -448,46 +445,6 @@ static bool handleReflectionProbeDetailChanged(const LLSD& newvalue) return true; } -#if 0 // DEPRECATED -// NOTE: may be triggered by RenderDeferred OR RenderPBR changing, don't trust "newvalue" -static bool handleRenderDeferredChanged(const LLSD& newvalue) -{ - LLRenderTarget::sUseFBO = gSavedSettings.getBOOL("RenderDeferred"); - if (gPipeline.isInit()) - { - LLPipeline::refreshCachedSettings(); - gPipeline.updateRenderDeferred(); - gPipeline.releaseGLBuffers(); - gPipeline.createGLBuffers(); - gPipeline.resetVertexBuffers(); - if (LLPipeline::sRenderDeferred == (BOOL)LLRenderTarget::sUseFBO) - { - LLViewerShaderMgr::instance()->setShaders(); - } - } - return true; -} - -// This looks a great deal like handleRenderDeferredChanged because -// Advanced Lighting (Materials) implies bumps and shiny so disabling -// bumps should further disable that feature. -// -static bool handleRenderBumpChanged(const LLSD& newval) -{ - LLRenderTarget::sUseFBO = newval.asBoolean() && gSavedSettings.getBOOL("RenderDeferred"); - if (gPipeline.isInit()) - { - gPipeline.updateRenderBump(); - gPipeline.updateRenderDeferred(); - gPipeline.releaseGLBuffers(); - gPipeline.createGLBuffers(); - gPipeline.resetVertexBuffers(); - LLViewerShaderMgr::instance()->setShaders(); - } - return true; -} -#endif - static bool handleRenderDebugPipelineChanged(const LLSD& newvalue) { gDebugPipeline = newvalue.asBoolean(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ebc6df22ac..e40c337f04 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -468,7 +468,6 @@ void LLViewerShaderMgr::setShaders() gPipeline.releaseGLBuffers(); LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); - LLPipeline::updateRenderDeferred(); //hack to reset buffers that change behavior with shaders gPipeline.resetVertexBuffers(); @@ -497,10 +496,8 @@ void LLViewerShaderMgr::setShaders() //bool canRenderDeferred = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"); //bool hasWindLightShaders = true; // DEPRECATED -- LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"); - S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - bool pbr = gSavedSettings.getBOOL("RenderPBR"); + //S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); bool doingWindLight = true; //DEPRECATED -- hasWindLightShaders&& gSavedSettings.getBOOL("WindLightUseAtmosShaders"); - bool useRenderDeferred = true; //DEPRECATED -- doingWindLight&& canRenderDeferred&& gSavedSettings.getBOOL("RenderDeferred"); S32 light_class = 3; S32 interface_class = 2; @@ -509,32 +506,7 @@ void LLViewerShaderMgr::setShaders() S32 effect_class = 2; S32 wl_class = 1; S32 water_class = 3; - S32 deferred_class = 0; - - if (useRenderDeferred) - { - //shadows - switch (shadow_detail) - { - case 1: - deferred_class = 2; // PCF shadows - break; - - case 2: - deferred_class = 2; // PCF shadows - break; - - case 0: - default: - deferred_class = 1; // no shadows - break; - } - } - - if (deferred_class > 0 && pbr) - { - deferred_class = 3; - } + S32 deferred_class = 3; if (doingWindLight) { @@ -3859,6 +3831,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface() { gReflectionProbeDisplayProgram.mName = "Reflection Probe Display Shader"; gReflectionProbeDisplayProgram.mFeatures.hasReflectionProbes = true; + gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true; gReflectionProbeDisplayProgram.mShaderFiles.clear(); gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeV.glsl", GL_VERTEX_SHADER)); gReflectionProbeDisplayProgram.mShaderFiles.push_back(make_pair("interface/reflectionprobeF.glsl", GL_FRAGMENT_SHADER)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index beaa3cdb69..2a55a299ac 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -326,7 +326,6 @@ bool LLPipeline::sRenderAttachedLights = true; bool LLPipeline::sRenderAttachedParticles = true; bool LLPipeline::sRenderDeferred = false; bool LLPipeline::sReflectionProbesEnabled = false; -bool LLPipeline::sRenderPBR = false; S32 LLPipeline::sVisibleLightCount = 0; bool LLPipeline::sRenderingHUDs; F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f; @@ -1009,12 +1008,6 @@ void LLPipeline::updateRenderBump() } // static -void LLPipeline::updateRenderDeferred() -{ - sRenderPBR = sRenderDeferred; -} - -// static void LLPipeline::refreshCachedSettings() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; @@ -1103,11 +1096,9 @@ void LLPipeline::refreshCachedSettings() CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); RenderScreenSpaceReflections = gSavedSettings.getBOOL("RenderScreenSpaceReflections"); - sReflectionProbesEnabled = gSavedSettings.getBOOL("RenderReflectionsEnabled"); + sReflectionProbesEnabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionsEnabled") && gSavedSettings.getBOOL("RenderReflectionsEnabled"); RenderSpotLight = nullptr; - updateRenderDeferred(); - if (gNonInteractive) { LLVOAvatar::sMaxNonImpostors = 1; @@ -1207,7 +1198,6 @@ void LLPipeline::createGLBuffers() stop_glerror(); assertInitialized(); - updateRenderDeferred(); if (LLPipeline::sRenderTransparentWater) { //water reflection texture U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); @@ -6881,10 +6871,9 @@ void LLPipeline::doResetVertexBuffers(bool forced) LLVOPartGroup::destroyGL(); gGL.resetVertexBuffer(); - LLVertexBuffer::unbind(); + LLVertexBuffer::unbind(); updateRenderBump(); - updateRenderDeferred(); sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); @@ -8358,17 +8347,6 @@ void LLPipeline::renderDeferredLighting() soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform3fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); - if (!LLPipeline::sUnderWaterRender && LLPipeline::sRenderPBR) - { - soften_shader.bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, LLViewerFetchedTexture::sDefaultIrradiancePBRp); // PBR: irradiance - } - - if(LLPipeline::sRenderPBR) - { - LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); - soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV); - } - { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 689dc385ae..83d316e15f 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -428,7 +428,6 @@ public: static void updateRenderTransparentWater(); static void updateRenderBump(); - static void updateRenderDeferred(); static void refreshCachedSettings(); void addDebugBlip(const LLVector3& position, const LLColor4& color); @@ -648,7 +647,6 @@ public: static bool sRenderAttachedParticles; static bool sRenderDeferred; static bool sReflectionProbesEnabled; - static bool sRenderPBR; static S32 sVisibleLightCount; static bool sRenderingHUDs; static F32 sDistortionWaterClipPlaneMargin; |