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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-26 04:02:09 -0800 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2024-02-26 04:02:09 -0800 |
commit | b3283036af886de56f45c731ab21e2b16383a770 (patch) | |
tree | d3b72ecd079a07e59a317d8340fab40ede98d9ee /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | |
parent | 4ed5b59a601cfc58c3d5a5d4c1b56d4cdc73be2c (diff) |
#681 Start adding blending boilerplate.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index cc6e16c64f..2f90249169 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -32,16 +32,6 @@ uniform sampler2D specularRect; uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl -uniform samplerCubeArray heroProbes; - -#if defined(HERO_PROBES) -layout (std140) uniform HeroProbeData -{ - vec4 heroPosition[1]; - int heroProbeCount; -}; -#endif - const float M_PI = 3.14159265; #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) |