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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2024-02-26 04:02:09 -0800
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2024-02-26 04:02:09 -0800
commitb3283036af886de56f45c731ab21e2b16383a770 (patch)
treed3b72ecd079a07e59a317d8340fab40ede98d9ee /indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
parent4ed5b59a601cfc58c3d5a5d4c1b56d4cdc73be2c (diff)
#681 Start adding blending boilerplate.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index cc6e16c64f..2f90249169 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -32,16 +32,6 @@ uniform sampler2D specularRect;
uniform sampler2D normalMap;
uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl
-uniform samplerCubeArray heroProbes;
-
-#if defined(HERO_PROBES)
-layout (std140) uniform HeroProbeData
-{
- vec4 heroPosition[1];
- int heroProbeCount;
-};
-#endif
-
const float M_PI = 3.14159265;
#if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO)