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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-12
NORSPEC-291 WIP fix materials underwater with shadows on
Graham Linden
2013-07-11
NORSPEC-291 WIP fix avatar disappearing
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-06-26
MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...
Dave Parks
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-19
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-19
Point light color (de)correction.
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-06-13
NORSPEC-261 Better blending of environment map.
Dave Parks
2013-06-13
correct DOS line endings
Oz Linden
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-17
NORSPEC-187 Add directionality to ambient lighting.
Dave Parks
2013-05-17
NORSPEC-187 Directional ambient work in progress.
Dave Parks
2013-05-08
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-04-30
Merge vwr-dev-mat again
Graham Madarasz
2013-04-30
Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-26
Merge vwr-dev-mat
Graham Madarasz
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
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