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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-08-11
NORSPEC-341 fix issues with water reflection coloring and abnormals
Graham Linden
2013-08-07
NORSPEC-342 fix alpha objects appearing black in impostor images
Graham Madarasz (Graham Linden)
2013-08-07
NORSPEC-343 protect against edits that would set non-alpha faces to diffuse a...
Graham Linden
2013-08-07
NORSPEC-329 fix mangling of diffuse alpha mode by material edits when only on...
Graham Linden
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 WIP fix black deferred impostors, lighting bugs remain
Graham Madarasz (Graham Linden)
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-08-05
merge changes for 3.6.2-release
Oz Linden
2013-08-05
increment viewer version to 3.6.3
Oz Linden
2013-08-05
NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw with...
Graham Madarasz (Graham Linden)
2013-08-05
NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that wo...
Graham Linden
2013-08-05
NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...
Graham Linden
2013-08-04
NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials cha...
Graham Linden
2013-08-03
NORSPEC-332 fix fullbright tex indexing fail
Graham Linden
2013-08-03
NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ...
Graham Linden
2013-08-01
NORSPEC-336 fix glow regression from 304 fix
Graham Linden
2013-08-01
NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
Graham Madarasz (Graham Linden)
2013-07-30
NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-29
Slowest debug in the west.
Aura Linden
2013-07-29
I love issues that only reproduce via teamcity
Aura Linden
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-28
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...
Graham Madarasz
2013-07-28
NORSPEC-323 fix norm/tangent gen for prim caps
Graham Linden
2013-07-28
NORSPEC-314 fix the fullbright alpha mask logic
Graham Madarasz
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-25
Kill all the vivox logs
Aura Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eye...
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation...
Graham Linden
2013-07-24
NORSPEC-324 when using display_gamma, actually set display_gamma
Graham Linden
2013-07-24
MATBUG-306 regression fix, vert color applied in wrong colorspace
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...
Graham Linden
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-23
NORSPEC-314 make work-around apply to all Macs for now
Graham Linden
2013-07-23
Fix regression causing fullbright alpha-masked objects to be opaque
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-23
NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...
Graham Linden
2013-07-22
NORSPEC-320 fix fullbright alpha breakage when not underwater
Graham Linden
2013-07-22
Turn off logging.
Aura Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...
Graham Linden
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