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authorGraham Madarasz <graham@lindenlab.com>2013-04-30 13:57:30 -0700
committerGraham Madarasz <graham@lindenlab.com>2013-04-30 13:57:30 -0700
commit536a30d7f2083d39dbd6d06f16fa53064c3ee379 (patch)
tree1b5d98081f42db4b5aa2eb7ca1e12fa9406c50f7 /indra/newview/app_settings/shaders/class2
parentd659b29f6ca180cac774e4576bba9da791510633 (diff)
parentb06ec66a5d11628905da256e084d0036f39ba529 (diff)
Merge vwr-dev-mat again
Diffstat (limited to 'indra/newview/app_settings/shaders/class2')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaF.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 13b629a6c8..d2e85ba8a0 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -91,6 +91,7 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist2 = d/la;
da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ da = pow(da, 2.2) * 2.2;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);