Age | Commit message (Expand) | Author |
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o... | RunitaiLinden |
2023-12-04 | SL-20611 Followup -- fix edge cases with transparent objects around eye/objec... | RunitaiLinden |
2023-11-16 | SL-20611 Make haze effect local lights -- move sky and water haze to their ow... | RunitaiLinden |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-10-02 | SL-20394 Remove "glare" effect from PBR alpha shaders. | RunitaiLinden |
2023-09-06 | SL-19842 WIP -- Change how probe ambiance mixes with sky ambient. | RunitaiLinden |
2023-06-15 | Add missing variable initialization, and make water support glossy SSR again. | Jonathan "Geenz" Goodman |
2023-06-14 | More performance addressing. Ditch glossy SSR on semi-transparent surfaces. | Jonathan "Geenz" Goodman |
2023-06-01 | DRTVWR-559 Rebalance PBR against Blinn-Phong. | RunitaiLinden |
2023-05-25 | Fix underwater fog mismatch between opaque and alpha blend when local lights ... | Rye Mutt |
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s... | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-04-20 | SL-19560 Revert hacky fix for other avatars having low res BoM textures. Fix... | RunitaiLinden |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-04-13 | SL-19592: Fix alpha blend PBR prims on HUD | Cosmic Linden |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-04-06 | SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur... | Dave Parks |
2023-04-04 | SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151) | RunitaiLinden |
2023-03-27 | SL-19477 Remove angular attenuation from sphere probe weight to fix harsh ind... | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,... | Dave Parks |
2023-02-27 | Merge pull request #92 from secondlife/SL-19262 | cosmic-linden |
2023-02-24 | SL-19265: Fix precision issue with texture transforms by moving transform mat... | Cosmic Linden |
2023-02-24 | SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi... | Dave Parks |
2023-02-24 | SL-19228: Remove DEBUG_TEXCOORD | Cosmic Linden |
2023-02-23 | SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se... | Cosmic Linden |
2023-02-21 | DRTVWR-559 Fix SSR on transparent PBR surfaces. | Dave Parks |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks |
2023-02-06 | SL-19148 Decruft followthrough -- fix for crash when running from installer. ... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending.... | RunitaiLinden |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden |
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman |
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with app... | Cosmic Linden |
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman |
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden |
2022-10-13 | SL-18376 Fix for transparent legacy avatar bits disappearing. | Dave Parks |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden |
2022-10-12 | SL-18190 Fix for mismatch between alpha and opaque water fog. | Dave Parks |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-10 | SL-18190 Use funky distance based error correction only on water surface (rev... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2022-09-30 | Port required changes to render rainbows and sun dogs to class1 deferred sky ... | Rye Mutt |