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authorRunitaiLinden <davep@lindenlab.com>2023-04-14 19:24:21 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-04-14 19:24:21 -0500
commit03bd681564f0b0a630f6330ab9c61daa4856e5fe (patch)
tree8776c76ae0faaa4e35cb0af7ff9d1a578cb2a2ee /indra/newview/app_settings/shaders/class2/deferred
parentd32bca67f17b978387ece4d9b220fc7b4d74a89b (diff)
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index d3fa03b02a..cd7c005162 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -148,7 +148,7 @@ vec3 calcPointLightOrSpotLight(vec3 diffuseColor, vec3 specularColor,
// spot*spot => GL_SPOT_EXPONENT=2
float spot_atten = spot*spot;
- vec3 intensity = spot_atten * dist_atten * lightColor * 3.0;
+ vec3 intensity = spot_atten * dist_atten * lightColor * 3.9; //magic number to balance with legacy materials
vec3 speccol;
color = intensity*pbrPunctual(diffuseColor, specularColor, perceptualRoughness, metallic, n.xyz, v, lv, speccol);