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| author | RunitaiLinden <davep@lindenlab.com> | 2023-04-11 15:09:58 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-11 15:09:58 -0500 | 
| commit | 2b2154f0217758b27b544d066024d922ba234d51 (patch) | |
| tree | fafed45d3e9cc21b04e2babf6bf19d1a476fc88a /indra/newview/app_settings/shaders/class2/deferred | |
| parent | 474739226433a74cdca05a949586139a9c9c0bbd (diff) | |
SL-19564 Rebalance exposure and sky.  Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 | 
1 files changed, 2 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 53552870ae..f4d6eff69e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -77,6 +77,7 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit);  vec3 srgb_to_linear(vec3 c);  vec3 linear_to_srgb(vec3 c); +vec3 legacy_adjust(vec3 c);  vec2 encode_normal (vec3 n);  vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten); @@ -239,6 +240,7 @@ void main()      }      diffuse_srgb.rgb *= vertex_color.rgb; +    diffuse_srgb.rgb = legacy_adjust(diffuse_srgb.rgb);      diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);  #endif // USE_VERTEX_COLOR | 
