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authorRunitaiLinden <davep@lindenlab.com>2023-04-11 15:09:58 -0500
committerGitHub <noreply@github.com>2023-04-11 15:09:58 -0500
commit2b2154f0217758b27b544d066024d922ba234d51 (patch)
treefafed45d3e9cc21b04e2babf6bf19d1a476fc88a /indra/newview/app_settings/shaders/class2/deferred
parent474739226433a74cdca05a949586139a9c9c0bbd (diff)
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 53552870ae..f4d6eff69e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -77,6 +77,7 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit);
vec3 srgb_to_linear(vec3 c);
vec3 linear_to_srgb(vec3 c);
+vec3 legacy_adjust(vec3 c);
vec2 encode_normal (vec3 n);
vec3 atmosFragLightingLinear(vec3 light, vec3 additive, vec3 atten);
@@ -239,6 +240,7 @@ void main()
}
diffuse_srgb.rgb *= vertex_color.rgb;
+ diffuse_srgb.rgb = legacy_adjust(diffuse_srgb.rgb);
diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
#endif // USE_VERTEX_COLOR