diff options
author | Dave Parks <davep@lindenlab.com> | 2023-02-27 16:53:56 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-27 16:53:56 -0600 |
commit | e5a2f85005bbf94f39ef048dbfe43276990f1154 (patch) | |
tree | ce488770703c85e4ac1ce79dacdc2a419a2b44b5 /indra/newview/app_settings/shaders/class2/deferred | |
parent | 099fe4a70a95339c1709c3eb2a925d7a77c642cc (diff) |
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl index f1ee4b4681..5fa53c374b 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -34,7 +34,7 @@ uniform mat3 env_mat; vec3 srgb_to_linear(vec3 c); void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness, bool errorCorrect) + vec2 tc, vec3 pos, vec3 norm, float glossiness) { ambenv = vec3(reflection_probe_ambiance * 0.25); @@ -43,11 +43,11 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, glossenv = srgb_to_linear(textureCube(environmentMap, env_vec).rgb); } -void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, - vec2 tc, vec3 pos, vec3 norm, float glossiness) +void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv, + vec2 tc, vec3 pos, vec3 norm, float glossiness) { - sampleReflectionProbes(ambenv, glossenv, - tc, pos, norm, glossiness, false); + sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness); + glossenv *= 8.0; } vec4 sampleReflectionProbesDebug(vec3 pos) |