Age | Commit message (Expand) | Author |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-16 | SL-11085 | Graham Linden |
2019-05-14 | SL-11085 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-13 | SL-10996 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | SL-11075 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-15 | SL-10959 | Graham Linden |
2019-04-10 | SL-10901 | Graham Linden |
2019-04-10 | Revive the shading model that masks fog. | Geenz |
2019-04-10 | Fullbright + elimination of all references to calcFragAtmospherics. | Geenz |
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz |
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz |
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and forwa... | Graham Linden |
2019-04-05 | SL-10896 | Graham Linden |
2019-04-05 | SL-10821 | Graham Linden |
2019-04-05 | SL-10854 part 2 | Graham Linden |
2019-04-04 | SL-10854 | Graham Linden |
2019-04-03 | Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333) | Rider Linden |
2019-04-03 | Bring back specular bloom. | Geenz |
2019-04-03 | Make sure that the SL BRDF is being applied to objects lit by the sun and moon. | Geenz |
2019-04-03 | SL-10856 | Graham Linden |
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz |
2019-04-01 | Make sure that atmospheric calcs aren't done twice. | Geenz |
2019-03-13 | SL-10741 | Graham Linden |
2019-03-07 | Fix tabs. | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-26 | SL-10566 part the first | Graham Linden |
2019-02-26 | SL-5186, SL-10612 | Graham Linden |
2019-02-22 | SL-10415, SL-10612, SL-10569 | Graham Linden |
2019-02-08 | SL-10415 | Graham Linden |
2019-02-06 | SL-10478 | Graham Linden |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-30 | SL-10415, SL-10434 | Graham Linden |
2019-01-24 | SL-10276 | Graham Linden |
2019-01-03 | Fix per-frag fullbright soft clip convenience funcs to include additive and a... | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |