diff options
author | Graham Linden <graham@lindenlab.com> | 2018-12-05 13:08:06 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-12-05 13:08:06 -0800 |
commit | 26c1430a04de585c1823569b60dc99abc798231b (patch) | |
tree | dc0aed98b3d7faecd31f1f327ff769f7c1f8c1be /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | |
parent | b6fa72d3c4d02527f6d118eadc9ba1ac48a297f5 (diff) |
Shader cleanup and consolidation of use of sRGB conversion funcs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 184ac13b27..9de2741725 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -74,8 +74,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -vec3 srgb_to_linear(vec3 cs); -vec3 linear_to_srgb(vec3 cl); vec3 decode_normal (vec2 enc); void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); @@ -124,13 +122,10 @@ void main() float da = max(da_sun, da_moon); da = clamp(da, 0.0, 1.0); - da = pow(da, global_gamma); - - vec4 diffuse = texture2DRect(diffuseRect, tc); - - //convert to gamma space - //diffuse.rgb = linear_to_srgb(diffuse.rgb); + da = pow(da, global_gamma); + vec4 diffuse = texture2DRect(diffuseRect, tc); + vec3 col; float bloom = 0.0; { @@ -195,9 +190,6 @@ void main() col = fogged.rgb; bloom = fogged.a; #endif - - //col = srgb_to_linear(col); - } frag_color.rgb = col; frag_color.a = bloom; |