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authorGraham Linden <graham@lindenlab.com>2019-04-19 08:26:03 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-19 08:26:03 -0700
commitf30a649f1cd789510b2f4e0b2b2f85043cdfd700 (patch)
treec1b445fc42c4676136f15da32104adddbad075cc /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
parentea9c8e4325b1f3629b57c36208c7669e1f028c10 (diff)
SL-10967
All paths now use the same atmospheric transport calcs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 737fb0fef7..a1d1287825 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -73,8 +73,6 @@ vec3 scaleSoftClipFrag(vec3 l);
void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
vec4 getPositionWithDepth(vec2 pos_screen, float depth);
vec4 getPosition(vec2 pos_screen);