diff options
6 files changed, 5 insertions, 59 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index f98fc0d518..f8b1ff44c8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -63,7 +63,7 @@ void main()  	float final_alpha = color.a * vertex_color.a;  #ifdef HAS_ALPHA_MASK -	if (color.a < minimum_alpha) +	if (final_alpha < minimum_alpha)  	{  		discard;  	} diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 71fbe5df57..8d126859c3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -69,7 +69,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 getNorm(vec2 pos_screen);  vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 fullbrightAtmosTransportFrag(vec3 l, vec3 additive, vec3 atten);  void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl index e2b391cb7a..79d8d11b32 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl @@ -31,18 +31,6 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  	return light;  } -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} - -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive) -{ -    /* stub function for fallback compatibility on class1 hardware */ -    return light; -} -  vec3 atmosTransport(vec3 light)  {  	/* stub function for fallback compatibility on class1 hardware */ diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 737fb0fef7..a1d1287825 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -73,8 +73,6 @@ vec3 scaleSoftClipFrag(vec3 l);  void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);  vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);  vec4 getPositionWithDepth(vec2 pos_screen, float depth);  vec4 getPosition(vec2 pos_screen); diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 868f5fe601..2e8946252b 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -43,25 +43,6 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)      return light;  } -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    if (no_atmo == 1) -    { -        return light; -    } -    float brightness = dot(light.rgb, vec3(0.33333)); -    return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1); -} - -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { -    if (no_atmo == 1) -    { -        return light; -    } -    float brightness = dot(light.rgb, vec3(0.33333)); -    return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1); -} -  vec3 atmosTransport(vec3 light)  {       return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); @@ -69,10 +50,10 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  { -     return fullbrightAtmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation()); +     return atmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    return fullbrightShinyAtmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation()); +    return atmosTransportFrag(light,getAdditiveColor(), getAtmosAttenuation());  } diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index 715d51f720..e7e56087ab 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -41,26 +41,6 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  	return (light + additive) * atten * 2.0;  } -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    if (no_atmo == 1) -    { -		return light; -	} -	float brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosTransportFrag(light.rgb, additive,atten), light.rgb + additive.rgb, brightness * brightness); -} - -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    if (no_atmo == 1) -    { -		return light; -	} -	float brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); -} -  vec3 atmosTransport(vec3 light)  {       return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); @@ -68,10 +48,10 @@ vec3 atmosTransport(vec3 light)  vec3 fullbrightAtmosTransport(vec3 light)  { -     return fullbrightAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +     return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    return fullbrightShinyAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); +    return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());  } | 
