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author | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-03-03 10:42:19 -0800 |
commit | 4c3050a3953153aa8753fc10706ad2ef464f3e3d (patch) | |
tree | 78ded9c452348f749c8dac87f416aa433f4ca963 /indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | |
parent | d90b16d350fba72e5011768ee8eb8b3289962dc5 (diff) |
SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 415c894a43..d220bda332 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -120,7 +120,7 @@ void main() calcFragAtmospherics(pos.xyz, ambocc, sunlit, amblit, additive, atten); - float ambient = min(abs(da), 1.0); + float ambient = abs(da); ambient *= 0.5; ambient *= ambient; ambient = 1.0 - ambient * smoothstep(0.0, 0.3, scol); @@ -155,6 +155,8 @@ void main() col = mix(col.rgb, refcol, envIntensity); } + +vec3 a = col.rgb; if (norm.w < 0.5) { col = mix(atmosFragLighting(col, additive, atten), fullbrightAtmosTransportFrag(col, additive, atten), diffuse.a); @@ -166,8 +168,9 @@ void main() col = fogged.rgb; bloom = fogged.a; #endif - } +//col.rgb = a; + } frag_color.rgb = col.rgb; frag_color.a = bloom; } |