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AgeCommit message (Expand)Author
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2019-04-26Lighting WIPGraham Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when usi...Dave Parks
2011-08-19mergeDave Parks
2011-08-17add proper copyright and license headersOz Linden
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2008-02-27Merge of windlight into release (QAR-286). This includes all changes inBrad Kittenbrink
2007-01-02Print done when done.James Cook