diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/app_settings/shaders/class2/avatar |
Print done when done.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/avatar')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl new file mode 100644 index 0000000000..7957eddb31 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -0,0 +1,23 @@ +vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec3 baseCol); +void default_scatter(vec3 viewVec, vec3 lightDir); + +attribute vec4 materialColor; +attribute vec4 specularColor; + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + + vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; + vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + default_scatter(pos.xyz, gl_LightSource[0].position.xyz); + vec4 specular = specularColor; + vec4 color = calcLightingSpecular(pos, norm, materialColor, specular, gl_Color.rgb); + + gl_FrontColor = color; + gl_FogFragCoord = pos.z; +} + |