diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-28 00:41:10 -0500 | 
| commit | 348a70181211b8fe37c569f8b3fb8324cc8c59ea (patch) | |
| tree | 4b3e5ad42d549879c319bcf7e3fdfc0b60076dc9 /indra/newview/app_settings/shaders/class2/avatar | |
| parent | 554b14dedac5a51927bad57b475d8f5a571c1add (diff) | |
SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/avatar')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 04d3e2aa1f..5af9f5c902 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; -VARYING float fog_depth; +  vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);  void calcAtmospherics(vec3 inPositionEye); @@ -56,7 +56,7 @@ void main()  	vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0));  	vertex_color = color; -	fog_depth = pos.z; +	  } | 
