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path: root/indra/newview/app_settings/shaders/class1
AgeCommit message (Collapse)Author
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup ↵Graham Linden
extraneous GL state management.
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-22SL-9806Graham Linden
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds.
2018-10-19SL-9928Graham Linden
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug.
2018-10-16SL-1289 take two at providing cloud variance to break up tiling monotonyGraham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused ↵Graham Linden
helper funcs.
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-09-19SL-1505Graham Linden
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-18SL-1475Graham Linden
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-18SL-1176Graham Linden
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
2018-09-17SL-9618Graham Linden
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14SL-1491Graham Linden
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc.
2018-09-13Spruce up the non-ALM stars too.Graham Linden
2018-09-04Make legacy star brightness setting convert to 0-512 range of new settings.Graham Linden
Make brightness scale in shader more linear and fix twinkling.
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-30MAINT-9064Graham Linden
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-23MAINT-9006Graham Linden
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-08-09MAINT-8951Graham Linden
Remove moon_dir related shader code causing sunlight shadow artifacting.
2018-07-19Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵Graham Linden
channels and fix rendering issue from norm/spec channels during lighting.
2018-07-11Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵Graham Linden
to link the shaders without complaining about unwritten varying vars.
2018-07-11Make moon/star rendering handle transitions between settings w defined ↵Graham Linden
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader.
2018-07-10Support blending current/next bloom textures in deferred star rendering.Graham Linden
2018-07-10Fix star rendering issues in ALM.Graham Linden
2018-07-03Fix deferred stars shader output decl.Graham Linden
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.
2018-06-30MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)Graham Linden
2018-06-27Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵Graham Linden
shading, and fix transposed name of daycycle func.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-12Fix env panel forward action.Graham Linden
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-11Make cloud rendering use textures defined in sky settings and add code to ↵Graham Linden
shaders to lerp between current and next cloud texture.
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-08Add specific shader for the moon to allow different rendering at day vs night.Graham Linden
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-07Validation fixes.Rider Linden
2018-04-20Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.Graham Linden graham@lindenlab.com
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support.
2018-03-12Add new shader files missed in last commit.Graham Linden graham@lindenlab.com
2018-03-12De-duplicate deferred shader code for atmospherics and transport.Graham Linden graham@lindenlab.com
2018-03-12Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵Graham Linden graham@lindenlab.com
linkage so ALM works again.
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵Graham Linden graham@lindenlab.com
format.
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-09De-duplicate water fog code and modify programs to include the shared object ↵Graham Linden graham@lindenlab.com
as necessary.
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵Graham Linden graham@lindenlab.com
using DEFINE_GL_FRAGCOLOR for consistency.
2018-02-18Atmospherics WIPGraham Linden graham@lindenlab.com
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2017-10-04Rename uniform "sunlight_color_copy" to sunlight_color in shader.Rider Linden
2017-09-14MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ruslantproductengine
viewer FIXED
2016-12-09MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵pavelkproductengine
unless basic shaders are also disabled.