Age | Commit message (Expand) | Author |
2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ligh... | Graham Linden |
2019-05-22 | SL-11260 | Graham Linden |
2019-05-22 | SL-10969 | Graham Linden |
2019-05-21 | SL-11238 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-05-16 | Revert lighting changes for 10856 causing knock-on. | Graham Linden |
2019-05-16 | SL-11085 | Graham Linden |
2019-05-16 | SL-11195 | Graham Linden |
2019-05-14 | SL-11085 | Graham Linden |
2019-05-13 | SL-10856 | Graham Linden |
2019-05-13 | SL-11107 | Graham Linden |
2019-05-13 | SL-10996 | Graham Linden |
2019-05-09 | SL-11149 | Graham Linden |
2019-05-09 | SL-11109 | Graham Linden |
2019-05-07 | SL-11108 | Graham Linden |
2019-05-07 | SL-11086 | Graham Linden |
2019-05-07 | SL-11105 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-06 | Make underwater shader output linear (refracted image was in wrong colorspace). | Graham Linden |
2019-05-06 | Fix missin atten and atten only applied when da > 0 in material and alpha sha... | Graham Linden |
2019-05-04 | SL-11080 | Graham Linden |
2019-05-04 | Fix broken water reflection/refraction mix. | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | SL-11070 | Graham Linden |
2019-05-03 | SL-11075 | Graham Linden |
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-11071 | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | SL-10956, SL-10969 | Graham Linden |
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging t... | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-26 | SL-11041 | Graham Linden |
2019-04-26 | Make alpha projectors do projector clip test for consistency with deferred sp... | Graham Linden |
2019-04-26 | Make terrain shader decide to include atmo effects or not based on whether we... | Graham Linden |
2019-04-26 | Add projector light within da gtz test. | Graham Linden |
2019-04-25 | SL-11051 | Graham Linden |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-24 | SL-11027 | Graham Linden |
2019-04-23 | SL-10946 | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |
2019-04-23 | SL-1491 | Graham Linden |
2019-04-22 | SL-10856 | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |