diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-04-23 15:12:49 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-04-23 15:12:49 -0700 | 
| commit | 3c13779e67841147d2cdcb77e73db2ce9b011cc6 (patch) | |
| tree | da33904520c9788da6f63076237c805ccfa7c95b /indra/newview/app_settings/shaders/class1 | |
| parent | a685e024a62751289ccfa41c962b039d1de748bd (diff) | |
SL-10946
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index e0af521511..e72b36f28a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -144,13 +144,14 @@ void main()      refcol = mix(baseCol*df2, refcol, dweight);      //figure out distortion vector (ripply)    -    vec2 distort2 = distort+wavef.xy*refScale * 0.33/max(dmod*df1, 1.0); +    vec2 distort2 = distort+wavef.xy*(refScale * 0.01)/max(dmod*df1, 1.0);      vec4 fb = texture2D(screenTex, distort2); +      //mix with reflection -    // Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug -    color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); -     +    color.rgb = fb.rgb; +    color.rgb += refcol.rgb * df1; +       vec4 pos = vary_position;      vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz); | 
