diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-05-14 08:24:23 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-05-14 08:24:23 -0700 | 
| commit | b9cd2ca7907e1543b77597fb7d9280944a9fa4bd (patch) | |
| tree | e9076e56c6e4d9aa079d780c705b095f689694bf /indra/newview/app_settings/shaders/class1 | |
| parent | a984c5e66acbc0903cfdbd175e01c347bdb59cb7 (diff) | |
SL-11085
Reduce spec bloom further.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 274d1818f0..dabdf69681 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -357,7 +357,7 @@ vec3 post_diffuse = color.rgb;          if (nh > 0.0)          {              float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -            vec3 speccol = sun_contrib*scol*spec.rgb*0.25; +            vec3 speccol = sun_contrib*scol*spec.rgb / 16.0f;              speccol = clamp(speccol, vec3(0), vec3(1));              bloom = dot(speccol, speccol);              color += speccol; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 2a24915ade..4e8062977d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -143,7 +143,7 @@ vec3 post_diffuse = color.rgb;              if (nh > 0.0)              {                  float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); -                vec3 speccol = sun_contrib*scontrib*spec.rgb*0.25; +                vec3 speccol = sun_contrib*scontrib*spec.rgb / 16.0f;                  speccol = clamp(speccol, vec3(0), vec3(1));                  bloom += dot(speccol, speccol);                  color += speccol; | 
