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authorGraham Linden <graham@lindenlab.com>2019-05-13 09:49:53 -0700
committerGraham Linden <graham@lindenlab.com>2019-05-13 09:49:53 -0700
commit27c96405a489327302ebeb7d192788447932d7f1 (patch)
treefbfd41bae1889b1860c4875284ffeaaa35c0e9fe /indra/newview/app_settings/shaders/class1
parent17655e576fc261bb3a9d42542a37eb319510e4d3 (diff)
SL-10996
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index bea016300d..4134220306 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -50,7 +50,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec3 norm, vec4 stc, float bias_mul,
{
float offset = shadow_bias * bias_mul;
stc.xyz /= stc.w;
- stc.z += offset * 3.0;
+ stc.z += offset * 2.0;
stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*shadow_res.y))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
float cs = shadow2D(shadowMap, stc.xyz).x;
float shadow = cs * 4.0;