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author | Graham Linden <graham@lindenlab.com> | 2019-05-13 09:49:53 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 09:49:53 -0700 |
commit | 27c96405a489327302ebeb7d192788447932d7f1 (patch) | |
tree | fbfd41bae1889b1860c4875284ffeaaa35c0e9fe /indra/newview/app_settings/shaders/class1 | |
parent | 17655e576fc261bb3a9d42542a37eb319510e4d3 (diff) |
SL-10996
Restore old sun matrix gen code.
Make sky use correct colorspace.
Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl index bea016300d..4134220306 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl @@ -50,7 +50,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec3 norm, vec4 stc, float bias_mul, { float offset = shadow_bias * bias_mul; stc.xyz /= stc.w; - stc.z += offset * 3.0; + stc.z += offset * 2.0; stc.x = floor(stc.x*shadow_res.x + fract(pos_screen.y*shadow_res.y))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs * 4.0; |