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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2023-12-14
Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601
RunitaiLinden
2023-12-14
SL-20730 Patch another potential source of NaNs
RunitaiLinden
2023-12-12
Fix for semi-transparent HUDs rendering opaque
Henri Beauchamp
2023-12-05
SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...
RunitaiLinden
2023-12-04
SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...
RunitaiLinden
2023-11-30
SL-20611 Incorporate water haze into new post effect atmospherics goodness
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-11-16
SL-20611 Make haze effect local lights -- move sky and water haze to their ow...
RunitaiLinden
2023-10-17
Fix for SL-19283
Jonathan "Geenz" Goodman
2023-10-11
SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...
RunitaiLinden
2023-10-02
SL-20394 Remove "glare" effect from PBR alpha shaders.
RunitaiLinden
2023-09-11
SL-19842 WIP -- Now that probes can override ambient, unroll ambient darkenin...
RunitaiLinden
2023-09-06
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
RunitaiLinden
2023-08-22
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
RunitaiLinden
2023-07-12
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enable...
Cosmic Linden
2023-06-28
SL-19842 Sanity clamp sky brightness.
RunitaiLinden
2023-06-27
SL-19884 Fix for garbled rigged meshes in model import preview window.
RunitaiLinden
2023-06-22
SL-19785 Fix for blown out skies from Glow Focus. Add notification when edit...
RunitaiLinden
2023-06-21
SL-19792 Fix for visible gaps in water between region water and void water.
RunitaiLinden
2023-06-14
SL-19838 Fix for transparent PBR materials always casting shadows.
RunitaiLinden
2023-06-07
SL-19808: Move tangent_space_transform calculation to the very end
Cosmic Linden
2023-06-06
SL-19808: Fix orientation of PBR normal texture when texture transform and/or...
Cosmic Linden
2023-06-01
DRTVWR-559 Rebalance PBR against Blinn-Phong.
RunitaiLinden
2023-06-01
DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...
RunitaiLinden
2023-05-25
SL-19713 Fix for broken avatar preview render in animation upload. Incidenta...
RunitaiLinden
2023-05-25
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...
RunitaiLinden
2023-05-22
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-15
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...
RunitaiLinden
2023-05-11
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-05-11
Finally get glossy SSR up.
Jonathan "Geenz" Goodman
2023-04-28
SL-19644: Entirely separate files for GLTF alpha shadows
Cosmic Linden
2023-04-28
SL-19644: Bind the shader on every shadow alpha blend call
Cosmic Linden
2023-04-28
Fix for mac shader loading failure freeze at startup SL-19668
Brad Linden
2023-04-26
DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...
RunitaiLinden
2023-04-21
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
RunitaiLinden
2023-04-21
DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruft
RunitaiLinden
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-20
Merge branch 'DRTVWR-559' into DRTVWR-583
Jonathan "Geenz" Goodman
2023-04-18
SL-19561: Fix missing shadows on PBR alpha mask animeshes.
Cosmic Linden
2023-04-17
Fix moon texture being incorrectly multiplied by the global light color (#174)
Rye Mutt
2023-04-14
DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...
RunitaiLinden
2023-04-14
Move mipmap generation into LLRenderTarget.
Jonathan "Geenz" Goodman
2023-04-12
Fix for nameplates, HUD text generally.
Jonathan "Geenz" Goodman
2023-04-12
Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor
Jonathan "Geenz" Goodman
2023-04-12
DRTVWR-559 Fix for burn-in on legacy gloss materials.
Dave Parks
2023-04-11
SL-19564 Document magic number.
Dave Parks
2023-04-11
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...
RunitaiLinden
2023-04-08
Start scrapping screenTarget().
Jonathan "Geenz" Goodman
2023-04-06
SL-19538 Back off on sun brightening a bit, remove errant brightening of clou...
Dave Parks
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