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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-11 21:19:58 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-05-11 21:19:58 -0700
commit339e02ef3311ad5c1197dfca2955a0c202b7c408 (patch)
tree001d08b59c0a13f97dad7064cfc8bbb6de83989a /indra/newview/app_settings/shaders/class1
parent2515a9a65899c5f587512b86e6906a86995c502d (diff)
Finally get glossy SSR up.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
index d054305767..1a85d70256 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/screenSpaceReflUtil.glsl
@@ -30,7 +30,7 @@ float random (vec2 uv)
return 0;
}
-float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source)
+float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)
{
collectedColor = vec4(0);
return 0;