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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-14 03:08:28 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-14 03:08:28 -0700
commitf4274ba64e40b487dea2e7c0bfaee47232b55736 (patch)
tree435ed4ac161bb09eaa2ad3a67a038597822fdc4c /indra/newview/app_settings/shaders/class1
parent137a21fd99a591ad4a0cb8d322e14bc3c45ce0a0 (diff)
Move mipmap generation into LLRenderTarget.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl47
1 files changed, 47 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
new file mode 100644
index 0000000000..f75b8e2658
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl
@@ -0,0 +1,47 @@
+/**
+ * @file postDeferredNoDoFF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseRect;
+uniform float mipLevel;
+
+VARYING vec2 vary_fragcoord;
+
+void main()
+{
+ vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel);
+
+ frag_color = diff;
+}
+