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author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-14 03:08:28 -0700 |
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committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2023-04-14 03:08:28 -0700 |
commit | f4274ba64e40b487dea2e7c0bfaee47232b55736 (patch) | |
tree | 435ed4ac161bb09eaa2ad3a67a038597822fdc4c /indra/newview/app_settings/shaders | |
parent | 137a21fd99a591ad4a0cb8d322e14bc3c45ce0a0 (diff) |
Move mipmap generation into LLRenderTarget.
DRTVWR-583
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl new file mode 100644 index 0000000000..f75b8e2658 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredVisualizeBuffers.glsl @@ -0,0 +1,47 @@ +/** + * @file postDeferredNoDoFF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseRect; +uniform float mipLevel; + +VARYING vec2 vary_fragcoord; + +void main() +{ + vec4 diff = textureLod(diffuseRect, vary_fragcoord.xy, mipLevel); + + frag_color = diff; +} + |