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authorRunitaiLinden <davep@lindenlab.com>2023-05-25 13:09:03 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-25 13:09:03 -0500
commitc12712aa9609325ba3247a67354e91e9342106d6 (patch)
treecbd3f62efcd268b005c88c832cdeda8dfaa96281 /indra/newview/app_settings/shaders/class1
parent64a59928d0c03389bfce4cc95f5c4a565111dcb6 (diff)
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub some NaNs.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/srgbF.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
index ee425f97fc..c8afacf9bb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
@@ -47,6 +47,6 @@ void main()
tc.y -= 0.1; // HACK - nudge exposure sample down a little bit to favor ground over sky
vec3 c = texture(diffuseRect, tc).rgb + texture(emissiveRect, tc).rgb;
float L = lum(c);
- frag_color = vec4(L);
+ frag_color = vec4(max(L, 0.0));
}
diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
index 689c345b2c..7111a822c8 100644
--- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl
@@ -124,7 +124,7 @@ vec3 legacy_adjust(vec3 c)
vec3 legacy_adjust_fullbright(vec3 c)
{
- float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r;
+ float exp_scale = clamp(texture(exposureMap, vec2(0.5, 0.5)).r, 0.01, 10.0);
return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty
}