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path: root/indra/newview/app_settings/shaders/class1
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2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ↵RunitaiLinden
when probe ambiance is zero. Hack for desaturating legacy materials has been removed for performance and quality reasons. Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half. HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale. Also tuned up SSAO (thanks Rye!). Reviewed with Brad.
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. ↵RunitaiLinden
Incidental decruft and camera FoV network spam reduction.
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub ↵RunitaiLinden
some NaNs.
2023-05-22Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-05-11Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-05-11Finally get glossy SSR up.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-28SL-19644: Entirely separate files for GLTF alpha shadowsCosmic Linden
2023-04-28SL-19644: Bind the shader on every shadow alpha blend callCosmic Linden
2023-04-28Fix for mac shader loading failure freeze at startup SL-19668Brad Linden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" ↵RunitaiLinden
for adjusting legacy gamma when probe ambiance is 0 and dynamic exposure when probe ambiance is not zero.
2023-04-21Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-04-21DRTVWR-559 Nudge legacy sky ambient to be more like release. Incidental decruftRunitaiLinden
2023-04-21SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend ↵Cosmic Linden
shadows
2023-04-20Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-04-18SL-19561: Fix missing shadows on PBR alpha mask animeshes.Cosmic Linden
TODO: Why did this work for the equivalent non-rigged prim?
2023-04-17Fix moon texture being incorrectly multiplied by the global light color (#174)Rye Mutt
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, ↵RunitaiLinden
remove exposure correction from legacy fullbright balance PBR materials against legacy.
2023-04-14Move mipmap generation into LLRenderTarget.Jonathan "Geenz" Goodman
DRTVWR-583
2023-04-12Fix for nameplates, HUD text generally.Jonathan "Geenz" Goodman
DRTVWR-559 SL-19524 SL-19513
2023-04-12Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactorJonathan "Geenz" Goodman
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11SL-19564 Document magic number.Dave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ↵RunitaiLinden
brightness to allow ACES Hill all the time.
2023-04-08Start scrapping screenTarget().Jonathan "Geenz" Goodman
Makes our binding flow _far more_ predictable and makes way more sense. DRTVWR-559 SL-19524 SL-19513
2023-04-06SL-19538 Back off on sun brightening a bit, remove errant brightening of ↵Dave Parks
clouds, and update midday to not be red shifted.
2023-04-06SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler ↵Dave Parks
approximation
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-04-06SL-19543: Fix blinn phong prims with alpha blending not blending (#158)cosmic-linden
2023-04-05SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)RunitaiLinden
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling. * SL-19538 Followup -- review feedback changes.
2023-04-05SL-19538 Followup -- tune exposure parameters and clamp local light ↵RunitaiLinden
ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
2023-04-04SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)RunitaiLinden
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-03-31Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-31Move glow extract to be after tonemapping.Jonathan "Geenz" Goodman
SL-19513
2023-03-30DRTVWR-559 Auto exposure tuning (fix horizon).Dave Parks
2023-03-30DRTVWR-559 Auto exposure tuning.Dave Parks
2023-03-30DRTVWR-559 Reduce probe flashing and exposure flickering.Dave Parks
2023-03-30DRTVWR-559 Add RenderAutomaticReflectionProbes control. Tweak automatic ↵Dave Parks
exposure.
2023-03-29DRTVWR-559 Drop the upper bound on exposure.Dave Parks
2023-03-29DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ↵Dave Parks
luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
2023-03-28DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ↵Dave Parks
to exposure sample.
2023-03-28DRTVWR-559 Dynamically adjust exposure.Dave Parks
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵Dave Parks
hacky HDR sky reflections).
2023-03-22DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ↵Dave Parks
probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
2023-03-13Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into ↵Jonathan "Geenz" Goodman
DRTVWR-559
2023-03-13Make sure the glow combine only happens in the gamma correct shader.Jonathan "Geenz" Goodman
2023-03-10This corrects tangents on blinn-phong surfaces to use proper mikkt ↵Rye Mutt
calculation (#118)
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and ↵Dave Parks
move haze back to sRGB color space to stay consistent with sky colors. Also fix broken "roughness" stuck at 0.2.