diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-04-04 12:29:12 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-04 10:29:12 -0700 | 
| commit | 698966f8e7ddcc0b123a83d7c4e381778f8cd8ab (patch) | |
| tree | 38132d861fbd835d36963e6a4c71048ac957d163 /indra/newview/app_settings/shaders/class1 | |
| parent | 7be7c66b0e43baef64871dac278eac5726e28d25 (diff) | |
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values.  Fix for sky brightening being done in sRGB space.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 2 | 
2 files changed, 3 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 3a15fd1111..03df9fd4a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -44,7 +44,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl);  vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light);  #ifdef HAS_ALPHA_MASK  uniform float minimum_alpha; @@ -88,8 +87,9 @@ void main()  #endif  #ifndef IS_HUD -    color.rgb = fullbrightAtmosTransport(color.rgb);      color.rgb = srgb_to_linear(color.rgb); +    color.rgb = fullbrightAtmosTransport(color.rgb); +      #endif      frag_color.rgb = color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 0090155e5c..62d134188c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -91,7 +91,7 @@ void main()      vary_LightNormPosDot = rel_pos_lightnorm_dot;      // Initialize temp variables -    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color; +    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes | 
