diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-04-04 12:29:12 -0500 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-04 10:29:12 -0700 | 
| commit | 698966f8e7ddcc0b123a83d7c4e381778f8cd8ab (patch) | |
| tree | 38132d861fbd835d36963e6a4c71048ac957d163 | |
| parent | 7be7c66b0e43baef64871dac278eac5726e28d25 (diff) | |
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values.  Fix for sky brightening being done in sRGB space.
21 files changed, 26 insertions, 93 deletions
| diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 8b470d235c..5dfce4ae16 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -83,7 +83,7 @@ const F32 LIGHT_MAX_CUTOFF = 180.f;  // reflection probes  const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_AMBIANCE = 1.f; +const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;  const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;  const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;  const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 016cbe6e75..e1679c7f52 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)  		}  	} -	if (features->hasAtmospherics || features->isDeferred) +	if (features->hasAtmospherics || features->isDeferred || features->hasTransport)      {          if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {              return FALSE; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5ffd610fba..4490e3eec2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10347,17 +10347,6 @@      <key>Value</key>      <integer>128</integer>    </map> -  <key>RenderReflectionProbeAmbianceScale</key> -  <map> -    <key>Comment</key> -    <string>Scaler to apply to reflection probes to over-brighten sky contributions to indirect light</string> -    <key>Persist</key> -    <integer>1</integer> -    <key>Type</key> -    <string>F32</string> -    <key>Value</key> -    <real>8</real> -  </map>    <key>RenderTonemapper</key>    <map>      <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 3a15fd1111..03df9fd4a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -44,7 +44,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl);  vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light);  #ifdef HAS_ALPHA_MASK  uniform float minimum_alpha; @@ -88,8 +87,9 @@ void main()  #endif  #ifndef IS_HUD -    color.rgb = fullbrightAtmosTransport(color.rgb);      color.rgb = srgb_to_linear(color.rgb); +    color.rgb = fullbrightAtmosTransport(color.rgb); +      #endif      frag_color.rgb = color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 0090155e5c..62d134188c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -91,7 +91,7 @@ void main()      vary_LightNormPosDot = rel_pos_lightnorm_dot;      // Initialize temp variables -    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color*2.0 : moonlight_color; +    vec3 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index e7322c14fb..70be9a9029 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -276,9 +276,7 @@ void main()      color.rgb *= diffuse_linear.rgb; -    color.rgb = linear_to_srgb(color.rgb);      color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); -    color.rgb = srgb_to_linear(color.rgb);      vec4 light = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl index fb76db99a0..b76443f0f0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl @@ -83,7 +83,6 @@ vec3 linear_to_srgb(vec3 c);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);  vec3 atmosFragLightingLinear(vec3 color, vec3 additive, vec3 atten); -vec3 scaleSoftClipFragLinear(vec3 color);  void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float nh, out float nl, out float nv, out float vh, out float lightDist);  float calcLegacyDistanceAttenuation(float distance, float falloff); @@ -236,11 +235,8 @@ void main()      color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten, spec);      glare += max(max(spec.r, spec.g), spec.b); -    color.rgb = linear_to_srgb(color.rgb);      color.rgb = atmosFragLightingLinear(color.rgb, additive, atten); -    color.rgb = scaleSoftClipFragLinear(color.rgb); -    color.rgb = srgb_to_linear(color.rgb); - +          vec3 light = vec3(0);      // Punctual lights diff --git a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl index baf68e11f4..d21af946e0 100644 --- a/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class2/interface/irradianceGenF.glsl @@ -32,7 +32,6 @@ uniform samplerCubeArray   reflectionProbes;  uniform int sourceIdx;  uniform float max_probe_lod; -uniform float ambiance_scale;  in vec3 vary_dir; @@ -200,8 +199,6 @@ vec4 filterColor(vec3 N)      color /= float(u_sampleCount); -    color.rgb *= ambiance_scale; -      return color;  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl index 1d02498209..22e93496d2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl @@ -30,10 +30,14 @@ vec3 scaleSoftClipFrag(vec3 light);  vec3 srgb_to_linear(vec3 col);  vec3 linear_to_srgb(vec3 col); +uniform int sun_up_factor; +  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)  {       light *= atten.r; -    light += additive * 2.0; +    additive = srgb_to_linear(additive*2.0); +    additive *= sun_up_factor + 1.0; +    light += additive;      return light;  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl index c2527db218..12a99edc34 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsFuncs.glsl @@ -63,9 +63,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      vec3  rel_pos_norm = normalize(rel_pos);      float rel_pos_len  = length(rel_pos); -    float scale = sun_up_factor + 1;      vec3  sunlight     = (sun_up_factor == 1) ? sunlight_color: moonlight_color; -    sunlight *= scale;      // sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes @@ -143,7 +141,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou      // fudge sunlit and amblit to get consistent lighting compared to legacy      // midday before PBR was a thing -    sunlit = sunlight.rgb / scale; +    sunlit = sunlight.rgb;      amblit = tmpAmbient.rgb * 0.25;      additive *= vec3(1.0 - combined_haze); diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 6aa719d200..8221ba9516 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -30,14 +30,13 @@  vec3 getAdditiveColor();  vec3 getAtmosAttenuation(); -vec3 srgb_to_linear(vec3 col); -vec3 linear_to_srgb(vec3 col); +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); + +// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet  vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  { -    light *= atten.r; -	light += additive * 2.0; -	return light; +    return atmosFragLighting(light, additive, atten);  }  vec3 atmosTransport(vec3 light) @@ -45,30 +44,17 @@ vec3 atmosTransport(vec3 light)       return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());  } -vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten) -{ -    // same as non-linear version, probably fine -    //float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;     -    //return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness); -    return atmosTransportFrag(light, additive, atten); -} -  vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)  { -    //float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;     -    //return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness);      return atmosTransportFrag(light, additive, atten);  }  vec3 fullbrightAtmosTransport(vec3 light)  { -    //return fullbrightAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());      return atmosTransport(light);  }  vec3 fullbrightShinyAtmosTransport(vec3 light)  { -    //float brightness = dot(light.rgb, vec3(0.33333)); -    //return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);      return atmosTransport(light);  } diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index b90de7609b..f6bed16c84 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -43,9 +43,7 @@ VARYING vec3 vary_position;  uniform samplerCube environmentMap; -vec3 fullbrightShinyAtmosTransport(vec3 light);  vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); -vec3 fullbrightScaleSoftClip(vec3 light);  void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); @@ -88,9 +86,8 @@ void main()      sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity);      applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); -    color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); -    color.rgb = fullbrightScaleSoftClip(color.rgb);      color.rgb = srgb_to_linear(color.rgb); +    color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);  #endif  	color.a = 1.0; diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 6e41df34a4..02ab4494f6 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -44,7 +44,6 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten);  vec3 scaleSoftClipFragLinear(vec3 l);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive); -vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cs); @@ -386,10 +385,7 @@ void main()          glare += cur_glare;      } -    color.rgb = linear_to_srgb(color.rgb);      color.rgb = atmosFragLightingLinear(color.rgb, additive, atten);  -    color.rgb = scaleSoftClipFragLinear(color.rgb); -    color.rgb = srgb_to_linear(color.rgb);      vec3 npos = normalize(-pos.xyz);      vec3 light = vec3(0, 0, 0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 0e3ebd1534..7953360054 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -71,7 +71,6 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth);  void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);  vec3  atmosFragLightingLinear(vec3 l, vec3 additive, vec3 atten);  vec3  scaleSoftClipFragLinear(vec3 l); -vec3  fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten);  // reflection probe interface  void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, @@ -212,6 +211,7 @@ void main()      {          //should only be true of WL sky, just port over base color value          color = srgb_to_linear(texture2D(emissiveRect, tc).rgb); +        color *= sun_up_factor + 1.0;      }      else      { @@ -262,9 +262,7 @@ void main()          if (do_atmospherics)          { -            color = linear_to_srgb(color);              color = atmosFragLightingLinear(color, additive, atten); -            color = srgb_to_linear(color);          }     } diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 9da86759c9..ec0439fa97 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -282,11 +282,7 @@ void main()      color = mix(color, fb.rgb, f); -    color.rgb = linear_to_srgb(color.rgb);      color = atmosFragLightingLinear(color, additive, atten); -    color = scaleSoftClipFragLinear(color); -    color.rgb = srgb_to_linear(color.rgb); -      float spec = min(max(max(punctual.r, punctual.g), punctual.b), 0.05); diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 09ac7e57a4..bccd76415f 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -651,10 +651,6 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)              S32 channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);              mTexture->bind(channel); -            static LLCachedControl<F32> ambiance_scale(gSavedSettings, "RenderReflectionProbeAmbianceScale", 8.f); -            static LLStaticHashedString ambiance_scale_str("ambiance_scale"); - -            gIrradianceGenProgram.uniform1f(ambiance_scale_str, ambiance_scale);              gIrradianceGenProgram.uniform1i(sSourceIdx, sourceIdx);              gIrradianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b50cb49b7e..8b402e210d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1920,7 +1920,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightProgram.mFeatures.hasGamma = true;  		gDeferredFullbrightProgram.mFeatures.hasTransport = true; -		gDeferredFullbrightProgram.mFeatures.hasSrgb = true;		 +		gDeferredFullbrightProgram.mFeatures.hasSrgb = true;  		gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightProgram.mShaderFiles.clear();  		gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index dfe365b737..11deff5bff 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5637,15 +5637,6 @@ void LLPipeline::setupHWLights()      // Ambient      LLColor4 ambient = psky->getTotalAmbient(); -    static LLCachedControl<F32> ambiance_scale(gSavedSettings, "RenderReflectionProbeAmbianceScale", 8.f); - -    F32 light_scale = 1.f; - -    if (gCubeSnapshot && !mReflectionMapManager.isRadiancePass()) -    { //darken local lights based on brightening of sky lighting -        light_scale = 1.f / ambiance_scale; -    } -  	gGL.setAmbientLightColor(ambient);      bool sun_up  = environment.getIsSunUp(); @@ -5739,7 +5730,7 @@ void LLPipeline::setupHWLights()  			}              //send linear light color to shader -			LLColor4  light_color = light->getLightLinearColor()*light_scale; +			LLColor4  light_color = light->getLightLinearColor();  			light_color.mV[3] = 0.0f;  			F32 fade = iter->fade; @@ -7885,15 +7876,6 @@ void LLPipeline::renderDeferredLighting()      llassert(!sRenderingHUDs); -    static LLCachedControl<F32> ambiance_scale(gSavedSettings, "RenderReflectionProbeAmbianceScale", 8.f); - -    F32 light_scale = 1.f; - -    if (gCubeSnapshot && !mReflectionMapManager.isRadiancePass()) -    { //darken local lights based on brightening of sky lighting -        light_scale = 1.f / ambiance_scale; -    } -      LLRenderTarget *screen_target         = &mRT->screen;      LLRenderTarget* deferred_light_target = &mRT->deferredLight; @@ -8129,7 +8111,7 @@ void LLPipeline::renderDeferredLighting()                      F32        s = volume->getLightRadius() * 1.5f;                      // send light color to shader in linear space -                    LLColor3 col = volume->getLightLinearColor()*light_scale; +                    LLColor3 col = volume->getLightLinearColor();                      if (col.magVecSquared() < 0.001f)                      { @@ -8223,7 +8205,7 @@ void LLPipeline::renderDeferredLighting()                      setupSpotLight(gDeferredSpotLightProgram, drawablep);                      // send light color to shader in linear space -                    LLColor3 col = volume->getLightLinearColor() * light_scale; +                    LLColor3 col = volume->getLightLinearColor();                      gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);                      gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s); @@ -8298,7 +8280,7 @@ void LLPipeline::renderDeferredLighting()                      setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);                      // send light color to shader in linear space -                    LLColor3 col = volume->getLightLinearColor() * light_scale; +                    LLColor3 col = volume->getLightLinearColor();                      gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);                      gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final); diff --git a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml index 39fe573c98..f6bfb3574d 100644 --- a/indra/newview/skins/default/xui/en/floater_adjust_environment.xml +++ b/indra/newview/skins/default/xui/en/floater_adjust_environment.xml @@ -266,7 +266,7 @@                            layout="topleft"                            left_delta="5"                            min_val="0" -                          max_val="1" +                          max_val="10"                            name="probe_ambiance"                            top_pad="5"                            width="185" diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 1faf9c3152..5e999ed245 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2574,7 +2574,7 @@ even though the user gets a free copy.                     label="Ambiance"                     label_width="55"                     left="10" -                   max_val="1" +                   max_val="100"                     min_val="0"                     mouse_opaque="true"                     name="Probe Ambiance" diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml index 094be36b01..a80b1a9166 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_atmos.xml @@ -333,7 +333,7 @@                            layout="topleft"                            left_delta="5"                            min_val="0" -                          max_val="1" +                          max_val="10"                            name="probe_ambiance"                            top_delta="20"                            width="219" | 
