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-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/transportF.glsl22
1 files changed, 4 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
index 6aa719d200..8221ba9516 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl
@@ -30,14 +30,13 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-vec3 srgb_to_linear(vec3 col);
-vec3 linear_to_srgb(vec3 col);
+vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);
+
+// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet
vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
- light *= atten.r;
- light += additive * 2.0;
- return light;
+ return atmosFragLighting(light, additive, atten);
}
vec3 atmosTransport(vec3 light)
@@ -45,30 +44,17 @@ vec3 atmosTransport(vec3 light)
return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
}
-vec3 fullbrightAtmosTransportFragLinear(vec3 light, vec3 additive, vec3 atten)
-{
- // same as non-linear version, probably fine
- //float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
- //return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness);
- return atmosTransportFrag(light, additive, atten);
-}
-
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
{
- //float brightness = dot(light.rgb * 0.5, vec3(0.3333)) + 0.1;
- //return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive, brightness * brightness);
return atmosTransportFrag(light, additive, atten);
}
vec3 fullbrightAtmosTransport(vec3 light)
{
- //return fullbrightAtmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation());
return atmosTransport(light);
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
{
- //float brightness = dot(light.rgb, vec3(0.33333));
- //return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness);
return atmosTransport(light);
}