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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2024-10-12
Revert "More renaming color to color4"
secretfoxtail
2024-10-08
More renaming color to color4
Erik Kundiman
2024-05-15
Post-merge spaces fix
Andrey Lihatskiy
2024-05-15
Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-merge
Andrey Lihatskiy
2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2024-02-01
#677 WIP -- add mirror clipping to more shaders
RunitaiLinden
2023-11-17
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
RunitaiLinden
2023-06-27
SL-19884 Fix for garbled rigged meshes in model import preview window.
RunitaiLinden
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-05-16
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
Dave Parks
2022-04-26
SL-17086 Fix for bad lighting in upload preview render.
Dave Parks
2022-03-18
SL-16993: Add new shaders for physics hull
Ptolemy
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-03-18
DRTVWR-528, delete all unreferenced shader files, improve dev QoL
Dave Houlton
2020-09-28
Merged master(DRTVWR-497) into DRTVWR-482
Andrey Kleshchev
2020-06-19
SL-9632 Fix HUD objects to not use environment lighting
Ptolemy
2020-06-19
SL-9632: Fix most HUD objects incorrectly being effected by the environment l...
Ptolemy
2020-04-21
SL-13081 Model is unnaturally grey
Andrey Kleshchev
2020-04-21
Merge branch 'master' into DRTVWR-482
Andrey Lihatskiy
2020-04-07
SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
Dave Houlton
2019-06-06
SL-11374
Graham Linden
2019-05-28
SL-10969, SL-11073
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-01-03
SL-10288 comments cleanup
AndreyL ProductEngine
2019-01-03
SL-10288 Mesh uploader changes from Firestorm
AndreyL ProductEngine
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-05-02
Merged lindenlab/viewer-development-materials into default
graham linden
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-10-23
MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
Dave Parks
2012-10-17
MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are...
Dave Parks
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-07-11
MAINT-794 Fix for assert on loading some types of objects before their parents.
Dave Parks
2012-02-14
SH-2908 More complete GLSL 1.20 compatibility pass.
Dave Parks
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-13
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-24
F ?
Dave Parks
2011-10-21
SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
Dave Parks
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