diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-15 12:47:27 +0300 |
commit | b06a99f7c76950484972e25d9dbbee8660a6a6c3 (patch) | |
tree | 58fb3b7d1c95cbd2eb938a9d0f252cdb3ab3b6a8 /indra/newview/app_settings/shaders/class1/objects | |
parent | bf1235b017b254ba989b156c73c4ce18ba4e6c23 (diff) |
Post-merge spaces fix
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/bumpF.glsl | 18 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/bumpV.glsl | 18 |
2 files changed, 18 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 142f2a5d71..09a505d69d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file bumpF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,11 +34,11 @@ in vec3 vary_position; void mirrorClip(vec3 pos); -void main() +void main() { mirrorClip(vary_position); - float tex0 = texture(texture0, vary_texcoord0.xy).a; - float tex1 = texture(texture1, vary_texcoord1.xy).a; + float tex0 = texture(texture0, vary_texcoord0.xy).a; + float tex1 = texture(texture1, vary_texcoord1.xy).a; - frag_color = max(vec4(tex0+(1.0-tex1)-0.5), vec4(0)); + frag_color = max(vec4(tex0+(1.0-tex1)-0.5), vec4(0)); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index b8a02fbdec..95cdfb6fae 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file bumpV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,7 +42,7 @@ uniform mat4 projection_matrix; void main() { - //transform vertex + //transform vertex #ifdef HAS_SKIN mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; @@ -51,8 +51,8 @@ void main() gl_Position = projection_matrix * pos; #else vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); #endif - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } |