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authorPtolemy <ptolemy@lindenlab.com>2022-03-18 19:58:38 -0700
committerPtolemy <ptolemy@lindenlab.com>2022-03-18 19:58:38 -0700
commit43069379a2ed2c290fc51f775ebb1e350303325b (patch)
treed736c0ea63ab99f18f0a31080930ebaade9ba739 /indra/newview/app_settings/shaders/class1/objects
parentbcd37186f18ebf5f9418fb0a54ef1cd5b6e0095f (diff)
SL-16993: Add new shaders for physics hull
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl42
2 files changed, 84 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
new file mode 100644
index 0000000000..3a5e6fdf7c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file previewPhysicsF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+uniform vec4 color;
+
+VARYING vec2 vary_texcoord0;
+
+//====================================================================================================
+
+void main()
+{
+ frag_color = texture2D(diffuseMap,vary_texcoord0.xy) * color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
new file mode 100644
index 0000000000..913dec83bd
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file previewPhysicsV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 vary_texcoord0;
+
+//====================================================================================================
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+}