diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-06 14:34:14 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-06-06 14:34:14 -0700 |
commit | a7856d4fc5b765b2e381f7606633db9431a3a80c (patch) | |
tree | fd553b76f323241ec3c63f12ed577caeedf4913f /indra/newview/app_settings/shaders/class1/objects | |
parent | 7049757342a45a60d1d35bd59a6af307a17cf0d4 (diff) |
SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/treeV.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 179d3c42a4..0227e6e3b8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -56,6 +56,4 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color); vertex_color = color; - - } |