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authorGraham Linden <graham@lindenlab.com>2019-06-06 14:34:14 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-06 14:34:14 -0700
commita7856d4fc5b765b2e381f7606633db9431a3a80c (patch)
treefd553b76f323241ec3c63f12ed577caeedf4913f /indra/newview/app_settings/shaders/class1/objects
parent7049757342a45a60d1d35bd59a6af307a17cf0d4 (diff)
SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/treeV.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
index 179d3c42a4..0227e6e3b8 100644
--- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl
@@ -56,6 +56,4 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
vertex_color = color;
-
-
}