From a7856d4fc5b765b2e381f7606633db9431a3a80c Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 6 Jun 2019 14:34:14 -0700 Subject: SL-11374 Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders. Remove fudge factors on density modifier in class1 sky. --- indra/newview/app_settings/shaders/class1/objects/treeV.glsl | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/newview/app_settings/shaders/class1/objects') diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 179d3c42a4..0227e6e3b8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -56,6 +56,4 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color); vertex_color = color; - - } -- cgit v1.2.3