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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2020-06-29
DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.
Ptolemy
2020-04-03
SL-12852 Cleanup for readability
Ptolemy
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2019-07-24
SL-10698
Graham Linden
2019-07-08
SL-11540
Graham Linden
2019-07-03
SL-11545, SL-11543, SL-10625
Graham Linden
2019-07-01
SL-11427
Graham Linden
2019-06-27
SL-11503 take two
Graham Linden
2019-06-27
SL-11503
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-05-23
SL-11260 part deux
Graham Linden
2019-05-22
SL-11260
Graham Linden
2019-05-17
SL-11112
Graham Linden
2019-04-26
Lighting WIP
Graham Linden
2019-04-26
Add projector light within da gtz test.
Graham Linden
2019-04-19
Add directory names to sentinels in shaders so shaders with same filename can...
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-01
Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...
Graham Linden
2019-01-31
Remove (now) unused decodeNormF GLSL shader.
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-30
SL-9996
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-09-19
SL-1505
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-07
Validation fixes.
Rider Linden
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-05-11
Merge viewer-dev-materials and bugfix in LLPanelFace::getState using material...
Graham Madarasz
2013-05-01
Merge vwr-dev-mat
Graham Madarasz
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-02-12
For MAINT-576 fix water shader visual issues in non-deferred Review: DaveP
Graham Madarasz (Graham)
2013-02-07
For MAINT-1255 Code Review: DaveP
Graham Madarasz
2012-02-13
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
Dave Parks
2012-02-10
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...
Dave Parks
2011-10-26
SH-2546 Don't feed vertex color to terrain vertex buffers.
Dave Parks
2011-09-29
SH-2507 Potential fix for basic shaders causing objects to disappear with som...
Dave Parks
2011-09-28
SH-2507 Shave some unused/redundant varying state and make the max texture in...
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
2011-09-24
SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...
Dave Parks
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