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authorGraham Linden <graham@lindenlab.com>2019-07-03 10:04:05 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-03 10:04:05 -0700
commit48f169423ba0c1da8ffe13fc8bc4cec76336d8fc (patch)
treeb98913a1c97fa68a5e7d892839c01b1db34c4e15 /indra/newview/app_settings/shaders/class1/environment
parent7e5000bb64ca8eea3fe188ebb7bccff3bdfa82e7 (diff)
SL-11545, SL-11543, SL-10625
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment')
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl4
1 files changed, 0 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl
index 416d406f68..a075cfeef2 100644
--- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterV.glsl
@@ -70,10 +70,6 @@ void main()
vec4 color = calcLighting(pos.xyz, norm, vec4(1.0));
-#if defined(ALM)
- color.rgb *= 0.5f;
-#endif
-
vertex_color.rgb = color.rgb;
// Transform and pass tex coords