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path: root/indra/newview/app_settings/shaders/class1/environment
AgeCommit message (Expand)Author
2020-06-29DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.Ptolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-20WIP - Make EEP match production.Runitai Linden
2019-07-24SL-10698Graham Linden
2019-07-08SL-11540Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
2019-07-01SL-11427Graham Linden
2019-06-27SL-11503 take twoGraham Linden
2019-06-27SL-11503Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-05-23SL-11260 part deuxGraham Linden
2019-05-22SL-11260Graham Linden
2019-05-17SL-11112Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...Graham Linden
2019-01-31Remove (now) unused decodeNormF GLSL shader.Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-30SL-9996Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2018-11-01SL-9994Graham Linden
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
2018-09-19SL-1505Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-12Fix env panel forward action.Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-07Validation fixes.Rider Linden
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...Graham Linden graham@lindenlab.com
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
2018-03-09De-duplicate water fog code and modify programs to include the shared object ...Graham Linden graham@lindenlab.com
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-05-11Merge viewer-dev-materials and bugfix in LLPanelFace::getState using material...Graham Madarasz
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-02-12For MAINT-576 fix water shader visual issues in non-deferred Review: DavePGraham Madarasz (Graham)
2013-02-07For MAINT-1255 Code Review: DavePGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture in...Dave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating d...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks