Age | Commit message (Collapse) | Author |
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and fix non-standard gl_Position z values
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usage of gl_FragDepth from shadow shaders.
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fixes ultraspace particles).
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SL-18662
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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approprate texture transforms
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specific shadow shader to multiply alpha.
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override messaging LLSD where it ought to be and JSON where it ought to be.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
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SL-18340: Fix PBR alpha materials treating spotlight as point light
Approved-by: Dave Parks
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remove some unused glsl files.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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(revisit for general use later).
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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Restore SSAO to release version.
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DRTVWR-559
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atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
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precision of reflection probes). Faster radiance and irradiance map generation.
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unused functions.
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polished surfaces
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point lights for now)
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DRTVWR-559
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