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author | Dave Parks <davep@lindenlab.com> | 2022-09-29 18:56:21 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-29 18:56:21 -0500 |
commit | 10b2d1be01978261ee0c452fdfabe2ec68ad1642 (patch) | |
tree | eb8fc0e9a9ad1f0c03cf8431e5fe854edbd2ad9a /indra/newview/app_settings/shaders/class1/deferred | |
parent | 411aa9f727efba971c8577cef4d6a31f096a6fea (diff) |
SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 50bf497605..bca4771c27 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -370,7 +370,7 @@ vec3 pbrIbl(vec3 diffuseColor, vec3 diffuse = diffuseLight * diffuseColor; vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); - return (diffuse + specular) * ao * 0.5; //reduce by half to place in appropriate color space for atmospherics + return (diffuse + specular*0.5) * ao; //reduce by half to place in appropriate color space for atmospherics } // Encapsulate the various inputs used by the various functions in the shading equation |