From 10b2d1be01978261ee0c452fdfabe2ec68ad1642 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2022 18:56:21 -0500 Subject: SL-18190 End of linear space odyssey -- just eat the conversions in atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact. --- indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders/class1/deferred') diff --git a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl index 50bf497605..bca4771c27 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/deferredUtil.glsl @@ -370,7 +370,7 @@ vec3 pbrIbl(vec3 diffuseColor, vec3 diffuse = diffuseLight * diffuseColor; vec3 specular = specularLight * (specularColor * brdf.x + brdf.y); - return (diffuse + specular) * ao * 0.5; //reduce by half to place in appropriate color space for atmospherics + return (diffuse + specular*0.5) * ao; //reduce by half to place in appropriate color space for atmospherics } // Encapsulate the various inputs used by the various functions in the shading equation -- cgit v1.2.3