diff options
author | Dave Parks <davep@lindenlab.com> | 2022-09-29 00:19:52 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2022-09-29 00:19:52 -0500 |
commit | 411aa9f727efba971c8577cef4d6a31f096a6fea (patch) | |
tree | 7cc32ed6726014613c8a38bee9a5d79476249a3c /indra/newview/app_settings/shaders/class1/deferred | |
parent | 2e499bcc40871b6a68700203cc83fe7d81c79c24 (diff) |
SL-18190 Fix for haze color being completely wrong (now it's just half wrong).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index c9e7552312..58a444a763 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -178,9 +178,9 @@ void main() // TODO: The non-obvious assignment below is copied from the pre-EEP WL shader code // Unfortunately, fixing it causes a mismatch for EEP, and so it remains... for now // SL-12975 (unfix pre-EEP broken alpha) - frag_data[0] = vec4(srgb_to_linear(color.rgb), 0.0); // Effectively, color.rgbr + frag_data[0] = vec4(srgb_to_linear(color.rgb), 0.0); - frag_data[1] = vec4(1.0, 0.2, 0.0, 0.0); // speccolor, spec + frag_data[1] = vec4(1.0, 0.1, 0.0, 0.0); // occlusion, roughness, metalness frag_data[2] = vec4(encode_normal(screenspacewavef.xyz), 0.0, GBUFFER_FLAG_HAS_PBR);// normalxy, env intens, flags (atmo kill) frag_data[3] = vec4(srgb_to_linear(refcol.rgb),0); |